ZPortal v2 - Current TT Best time: 0:36:24 - Sticky

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Locked
tomatopipps
Posts: 13
Joined: Fri Oct 26, 2012 12:41 pm

Re: ZPortal v2 - Current TT Best time: 0:36:24 - Sticky

Post by tomatopipps »

ShailsTSPT wrote:Can someone make a walkthrough in this thing? I know im bumping a old topic but please! Cant even get past Grey Complex :(
me want.
User avatar
Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Graphics Processor: nVidia with Vulkan support
Location: Maryland, US
Contact:

Re: ZPortal v2 - Current TT Best time: 0:36:24 - Sticky

Post by Ed the Bat »

tomatopipps wrote:
ShailsTSPT wrote:Can someone make a walkthrough in this thing? I know im bumping a old topic but please! Cant even get past Grey Complex :(
me want.
That was a bump of over three years and eight months. Seriously, why?
User avatar
Abba Zabba
Posts: 2166
Joined: Mon Sep 05, 2011 8:50 pm
Location: a place lol!
Contact:

Re: ZPortal v2 - Current TT Best time: 0:36:24 - Sticky

Post by Abba Zabba »

Did someone already request a lock? I don't want to spam the report button.
User avatar
Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Graphics Processor: nVidia with Vulkan support
Location: Maryland, US
Contact:

Re: ZPortal v2 - Current TT Best time: 0:36:24 - Sticky

Post by Ed the Bat »

I did not, so as far as I know, you're more than free to fire off a report.
User avatar
Xaser
 
 
Posts: 10772
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Re: ZPortal v2 - Current TT Best time: 0:36:24 - Sticky

Post by Xaser »

There's also no need to request a lock every time someone makes a megabump -- that'd be an unfortunate habit for the forum to get into, since it equates bumps with locks. Better to ignore it if there's no new content.
User avatar
SoulCrow
Posts: 842
Joined: Wed Dec 12, 2007 10:45 am
Location: UK

Re: ZPortal v2 - Current TT Best time: 0:36:24 - Sticky

Post by SoulCrow »

@tomatopipps: Please check the date of the previous post when considering posting in a thread. As has already been pointed out, the post before yours was submitted over three years ago. I'm not going to lock this thread (because I don't really see the point of locking a thread unless things get really ugly), and while I very much doubt Cutmanmike will respond to your request, it isn't outside the realm of possibility.
User avatar
SFJake
Posts: 531
Joined: Sat Nov 03, 2007 11:28 am

Re: ZPortal v2 - Current TT Best time: 0:36:24 - Sticky

Post by SFJake »

The cruelty of it all is that the download links for this thing are -all- broken! Bwaah!
User avatar
Xaser
 
 
Posts: 10772
Joined: Sun Jul 20, 2003 12:15 pm
Contact:

Re: ZPortal v2 - Current TT Best time: 0:36:24 - Sticky

Post by Xaser »

And this is why using blog posts with post IDs as permalinks is a bad idea! :P

Luckily, it's on /idgames now and is linked on his site without too much navigation troubles. Dead links are no fun. D:
User avatar
jpalomo
Posts: 771
Joined: Mon May 17, 2010 9:45 am

Re: ZPortal v2 - Current TT Best time: 0:36:24 - Sticky

Post by jpalomo »

Bumping an old thread to provide some map fixes (with permission from Cutmanmike).

You couldn't retrieve the blue skull on MAP02 without noclipping through a wall because one of the switches was broken. Also fixed some minor errors on MAP05, and some split seg console warnings in MAP03. Here is the download link:http://www.mediafire.com/?3kk9aanfynd7n57

Don't unzip the file. Just load it after zportal.pk3
Locked

Return to “Abandoned/Dead Projects”