[WIP] JtRSpeed - Retaken. Page 11.
- Juan "JacKThERiPPeR
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Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)
Done uploading. Sending.
- Remmirath
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Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)
Well, a really nice work so far, but i've not tested it all...not yet...
But this looks very promising...keep it up!
But this looks very promising...keep it up!
Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)
I would like to test the mod for any bugs involving the monsters. I remember reporting bugs for AEOD.
- Juan "JacKThERiPPeR
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Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)
I found a few quirks with the monsters:
1. Homer's belly bounce does absolutely no damage.
2. Why is santa behaving the exact same way as the nailborg?
3. The anubis warrior's sprite is much taller than the rest of the imp-class monsters.
1. Homer's belly bounce does absolutely no damage.
2. Why is santa behaving the exact same way as the nailborg?
3. The anubis warrior's sprite is much taller than the rest of the imp-class monsters.
- Juan "JacKThERiPPeR
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Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)
1. I'll check that.
2. He's based actually in the Nailborg, but any suggestions to make him different will be ok.
3. I'll check that too.
2. He's based actually in the Nailborg, but any suggestions to make him different will be ok.
3. I'll check that too.
- Remmirath
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Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)
Juan, find the Rail chaingun in the DECORATE file, and change the alternate fire damage from 90 to 150...what you inserted in the project was the old version...in fact, in my mod, the rail chaingun has an alt-fire rail that delivers 150 damage points...
- Juan "JacKThERiPPeR
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Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)
Ok, thanks for the advice.
- Juan "JacKThERiPPeR
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Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)
I uploaded recently a wiki page. Not the best, but useful in any cases.
- Juan "JacKThERiPPeR
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Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)
DOOMERO found some bugs in my mod, I'll tell you a translated version of what he told me in a txt file:
Sprites:
CSDesertEagle has a badly placed animation, it looks like it's going to fire, but it doesn't.
A weapon that is a Sword and a Staff has been cut on one of it's sides.
The molotov cocktail has badly placed sprites when walking.
The Mancubus Weapon has an animation that looks like cut over (?)
The Warcraft Fel Orc has some sprites eaten by the floor, even alive or dead.
Some weapons have antialiasing.
Monster Placement:
In the Arch Vile section there's a very weak mage in his attacks and resistances.
The Terminator (Mancubus section) is too strong. It would be better for a Cyberdemon.
Mutant Hitler would be better as a Chaingunner (or a Wolfenstein SS in my opinion).
Attacks:
The Alt Fire of the Blood Sawed-Off only wastes 1 shell.
The Vorpal Blade on 100% doesn't attack with the cut animation.
He hasn't played much, but he will keep me up about the upcoming bugs.
About it:
I don't know what to do with the Fel Orc. Maybe remove it.
The Vorpal Blade must be an issue with sprites.
Maybe removing the weapon bob of the Gandalf Soul (sword and staff) will help on something, but I don't know.
That's about it. Suggestions?
Sprites:
CSDesertEagle has a badly placed animation, it looks like it's going to fire, but it doesn't.
A weapon that is a Sword and a Staff has been cut on one of it's sides.
The molotov cocktail has badly placed sprites when walking.
The Mancubus Weapon has an animation that looks like cut over (?)
The Warcraft Fel Orc has some sprites eaten by the floor, even alive or dead.
Some weapons have antialiasing.
Monster Placement:
In the Arch Vile section there's a very weak mage in his attacks and resistances.
The Terminator (Mancubus section) is too strong. It would be better for a Cyberdemon.
Mutant Hitler would be better as a Chaingunner (or a Wolfenstein SS in my opinion).
Attacks:
The Alt Fire of the Blood Sawed-Off only wastes 1 shell.
The Vorpal Blade on 100% doesn't attack with the cut animation.
He hasn't played much, but he will keep me up about the upcoming bugs.
About it:
I don't know what to do with the Fel Orc. Maybe remove it.
The Vorpal Blade must be an issue with sprites.
Maybe removing the weapon bob of the Gandalf Soul (sword and staff) will help on something, but I don't know.
That's about it. Suggestions?
Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)
I'd like to test this.
- Juan "JacKThERiPPeR
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Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)
Sent right now. The actual issue is that it's the old beta. Maybe next time I'll upload another one. But you can tell me any different bugs than the ones others told me.
- fireboy224
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Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)
1. If you need a tester, I can help.
2. I got some suggestions.
-Turok 1-2-3 or Rage wars weapons and enemies
-Perfect Dark weapons (some) and Skeder enemies
-Unreal Championship (Xbox) or UT99 weapons
-Cronicles of Riddick Weapons
-HL2 weapons
~Fireboy224
2. I got some suggestions.
-Turok 1-2-3 or Rage wars weapons and enemies
-Perfect Dark weapons (some) and Skeder enemies
-Unreal Championship (Xbox) or UT99 weapons
-Cronicles of Riddick Weapons
-HL2 weapons
~Fireboy224
- Remmirath
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Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)
Question is: how to rip them, and the sounds?
- fireboy224
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Re: [WIP] JtRSpeed: The Tribute to AEoD (BETA! Who wants candy?)
Good point..........well there is always Roms? for some of them§-Morpheus-§ wrote:Question is: how to rip them, and the sounds?