Zblood v4 [abandoned?]

There is a newer version of this Blood conversion.
http://fathax.com/wadhost/files/zbludv41.zip
http://fathax.com/wadhost/files/BludSP1.zip
load them in that order.
I don't want to hear more extremely rudely put complaints about the Blood palette. That's not really going to happen.
A reason why I'm posting it here is I want to see if the next version of Zdoom could have the ability to make the napalm alt-fire retain knowledge of the player that shoots it. I want this for on-line death match and coop play so when team damage is off so people can't kill each other.
The problem is the napalm alt that comes out of the gun spawns an item, lobbing it grenade style and then that
item spawns some more grenades, and so on and so forth.
The game thinks the item spawned from the first projectile is a monster and doesn't take into
consideration team damage.
I want to try to get the team to make a way a projectile to keep the parentage, or figure out a way to hack it to work anyway.
http://fathax.com/wadhost/files/zbludv41.zip
http://fathax.com/wadhost/files/BludSP1.zip
load them in that order.
I don't want to hear more extremely rudely put complaints about the Blood palette. That's not really going to happen.
A reason why I'm posting it here is I want to see if the next version of Zdoom could have the ability to make the napalm alt-fire retain knowledge of the player that shoots it. I want this for on-line death match and coop play so when team damage is off so people can't kill each other.
The problem is the napalm alt that comes out of the gun spawns an item, lobbing it grenade style and then that
item spawns some more grenades, and so on and so forth.
The game thinks the item spawned from the first projectile is a monster and doesn't take into
consideration team damage.
I want to try to get the team to make a way a projectile to keep the parentage, or figure out a way to hack it to work anyway.