
Gendo wrote:why not dump zdaemon compatibility altogether and optionally try to make it skulltag-compatible, huh?in any case, just played the original game in dosbox and concluded that ZBlood palette isn't all that terrible but still it (among other things of course) contributes to entirely different game feeling that original's...
edit: disabling texture filtering, dynamic lights, etc. helps a great deal. imo this TC should come with 2 default configuration files so one can easily pick one more suitable for their needs... one it has now and another one for near-original game look.
Hasuak wrote:Blood weapons are way too overpowered for original Doom games. Please don't :I
Ganryu wrote:Voodoo Doll (which has inifite ammo)
Ganryu wrote:Hasuak wrote:Blood weapons are way too overpowered for original Doom games. Please don't :I
Overpowered? Damage can always be scaled. Ammo amounts can always be adjusted.
There's no such thing as overpowered, with the possible exception of the Voodoo Doll (which has inifite ammo)
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