Michael wrote:make all types of cultists be immune to each others attacks, or just not fight back, because they dont fight back! and they keep throwing tnt at each other it gets too much
dont give fanatics [grey cloak cultists] TNT/dynamite! its too much!~
make brown cultists rarely throw TNT other wise its too much
add some enemies like the plant pods.
make the mirrors in the train level, actually reflective mirrors
fix the dynamite weapon that you have, because its more like a rocket launcher, use DBT's grenade trick , thats better"!
make more decorations that can be blown to bits, like the baloons and the clocks
make TNT when thrown make a toss sound, and also give the tnt a throwing animation sprite
add some weapons from blood 2 maybe? like the tesla cannon [use seriouscacodemons alien launcher code]
and also the flame thrower
oh also could you add the 1st level from cryptic passage, and the first level of death arms i wanna paint the town read
I agree the TNT is too much. I liked the plant pods too. The train area can't have reflective mirrors. In Zdoom you can't have mirrors in place unless you have some space in the wall behind the mirror so the game can redraw the stage reversed. I agree with the rest of what you said about the decorations. The TNT should have a throwing animation sprite? I don't understand.
The level with the building (paint the town red) would be hard in how build makes the level different from the way doom makes it, but maybe we'll try to make something that at least looks like it. I like the docks too.
Blade Nightflame wrote:Tweak the head around so it fits the physics of Blood.. More or less perfectly.
I'll take a look at it.
DBThanatos wrote:Perhaps giving it a relative low painchance, when it enters, (as you said) it "falls" and goes unsolid for a while, when is going to raise could perform A_JumpIfCloser to check if player (and only the player) is too close, if is, the zombie will stay down; if is not, the it'll raise (solid again) and so on. However, something like "A_CheckColission" would be useful.
sounds neat. but it needs to do it for other monsters too though so it doesn't get up and lock another within itself. I'll try it though.
Kyon wrote:do bloated butchers still vomit??
bloated butchers are supposed to if you get too close. I had it working but I guess I fiddled with it and it broke again.
Kyon wrote:i dont know why you and maxim genus stopped working with zwitchaven
My HD broke and I lost all my stuff. I was a bit depressed about it. It was a IBM deskstar. they have earned the nickname "Death Stars" for their penchant to blow up. I bought another one from a local provider and it had CRC errors that made HD degradation over time. By the time it started messing up I had lost the receipt.
Also I would have to make some real levels, cause the ones from the original game stunk. but I'm not a level designer, what I'm making are conversions. So I've been reluctant. Genius? hardly. However one has to try, so I think I start again soon though.
Kyon wrote:ZBLOOD SHOULD BECOME ZDOOM COMMUNITY PROJECT
Really. Tha'd be nice.
Skunk wrote:Who needs faces? Why not just STBAR the actual Blood hud?
I was trying at one, but the game updated the bar a little late - not at the speed of the original doom hud because it was that bar as a font with a script type of trick. Maybe I was doing it wrong, but I don't really care too much for it. Anyone wanna make me one?
Skunk wrote:Hey Kyon, die in a fire. I'm not saying the faces are bad but if you want it to be Blood go with the original status bar. ZBlood is NOT a TC. You dumb shit.
Is that nice? but thanks for supporting what I'm doing anyway.
Kyon wrote:also i got suggetion for the game again sorry but
could you please give caleb a random variety of pain, death, burn sounds?
the same pain sound is annoying, and theres no death sound
maybe do random sounds from both games
Sounds like a good idea.
Blade Nightflame wrote:I don't see why you'd (No offense, Randy n' Graf.) want to downgrade Blood to an enhanced Doom engine.
For some reason I'm the one who takes offense to that, not Randy or Graf. I don't know why though...