doomjedi wrote:Kyon wrote:do bloated butchers still vomit??
by doorhenge is a genius, i dont know why you and maxim genus stopped working with zwitchaven
Let "Maxim Genis" answer this one
So...what will I say...?
About Blood - I'm a graphic artist, and this mod didn't need nor ask me for more graphic contribution beyond the HUD faces I've contributed for it (as Blood didn't have HUD face animation of it's own). Most of other graphics were from Blood anyway.
About zWhichaven: Doorhenge, Psyren and others abandoned this project of mine, zdoom community didn't show much interest....so what can I do but going back to my wolf3d modding projects?
I still think Witchaven can be an amazing game when done well (with good mapping and coding features) - when resurrected on zDoom. Though many enemies have only front frames or missing frames, which make problems for multiplayer.
Maybe just too little percent of people here played or know about Whitchaven, which is less popular and playable than other Build Engine classics.
Skunk wrote:Hey Kyon, die in a fire. I'm not saying the faces are bad but if you want it to be Blood go with the original status bar. ZBlood is NOT a TC. You dumb shit.
Actually, I've never had a problem running it in DOSbox.Skunk wrote:2. Blood doesn't run properly in XP or DOSbox.
Skunk wrote:Four reasons:
1. ZDoom has some features that tromp over Build, like ACS. GZDoom more so.
Skunk wrote:It's getting to the point now I bet you could make a program to convert Build levels over to ZDoom...
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