Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

Re: Darkmoon

Postby DOOMERO-21 » Mon Jan 19, 2009 8:55 pm

nice maps on open gl
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Re: Darkmoon

Postby Zok » Mon Jan 19, 2009 9:15 pm

yeah i know, its because of that im going to make the blog for the mod, only i need translate some things and i post the link to the blog with screenshots, since the project isnt anymore Zdoom x3 (dont kill me hahah xD) since my friend its difficult for him make d3 maps without 3dfloor we talk with all the team and decide to make darkmoon for gzdoom, but well im going to post the link of the blog when i finish translate some of the blog entry =3, maybe when the team finish the project im going to make new maps in zdoom format. :lol:
Last edited by Zok on Tue Jan 20, 2009 6:14 pm, edited 1 time in total.
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Re: Darkmoon

Postby Cutmanmike » Tue Jan 20, 2009 4:14 am

There's no problem making them GZDoom maps and posting about them here, and bumping your own thread is fine if you have updates :)
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Re: Darkmoon

Postby Mr.Green » Tue Jan 20, 2009 4:20 am

Wow,those maps resembles really Doom 3 more than the game itself.
Also,Essel,how many times it's said that the maker of the thread can bumb it's own thread so much that he want.
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Re: Darkmoon

Postby Siggi » Tue Jan 20, 2009 5:52 am

Mr.Green wrote:Essel,how many times it's said that the maker of the thread can bumb it's own thread so much that he want.

Essel wasn't talking to Zok you fool.
This is why I keep saying, don't make stupid remarks about threads being bumped.
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Re: Darkmoon

Postby Shadelight » Tue Jan 20, 2009 5:52 am

Wow, that looks pretty good. I especially like the fourth shot.
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Re: Darkmoon

Postby Remmirath » Tue Jan 20, 2009 6:01 am

Nice screenies. I'm eager to see this. :D
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Re: Darkmoon

Postby corysykes » Tue Jan 20, 2009 6:03 am

i agree this is a very intresting wad i WILL love to see this finished i think this is this wad of the.... ohh wait bye
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Re: Darkmoon

Postby Hasuak » Tue Jan 20, 2009 10:03 am

Nice going, especially ripping/stealing Doom 3 diffusemaps. Looks rather ugly without bumpies.
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Re: Darkmoon

Postby CaptainToenail » Tue Jan 20, 2009 10:54 am

Bah humbug Hasuak

This looks great, I agree the ROE monster pack could work very well in this, finally a project that might use my big clumsy D3 Caco! :)
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Re: Darkmoon

Postby ShadesMaster » Tue Jan 20, 2009 10:58 am

Wow some nice work going on there!!!! I can't wait to play this!
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Re: Darkmoon

Postby Captain Proof » Tue Jan 20, 2009 11:05 am

It looks great :D
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Re: Darkmoon

Postby Unknown_Assassin » Tue Jan 20, 2009 2:27 pm

Good looking screenshots. :)
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