Psxdoom

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
unknownna
Posts: 215
Joined: Sat Oct 06, 2007 4:45 pm

Re: Psxdoom

Post by unknownna »

Nice firesky DoomKn1ght! :cheers:
Last edited by unknownna on Wed Feb 20, 2008 8:36 pm, edited 4 times in total.
DoomKn1ght
Posts: 178
Joined: Sat Aug 25, 2007 11:43 am

Re: Psxdoom

Post by DoomKn1ght »

Does someone have a copy of Jagedit tool please upload it somewhere if yes
old links are dead :( I am looking for it since the beginning
User avatar
fenderc01
Posts: 67
Joined: Wed Apr 25, 2007 3:47 pm

Re: Psxdoom

Post by fenderc01 »

DoomKn1ght wrote:Does someone have a copy of Jagedit tool please upload it somewhere if yes
old links are dead :( I am looking for it since the beginning
jagEdit.zip

UPDATE: Added lumplist.txt to the zip file.
Last edited by fenderc01 on Tue Mar 11, 2008 4:57 pm, edited 1 time in total.
DoomKn1ght
Posts: 178
Joined: Sat Aug 25, 2007 11:43 am

Re: Psxdoom

Post by DoomKn1ght »

finally thanks :D
User avatar
Chris Neilson
Posts: 160
Joined: Tue Sep 25, 2007 6:45 am

Re: Psxdoom

Post by Chris Neilson »

Test my wad third:
Hud Head exposived
DoomKn1ght
Posts: 178
Joined: Sat Aug 25, 2007 11:43 am

Re: Psxdoom

Post by DoomKn1ght »

Chris Neilson wrote:Test my wad third:
Hud Head exposived
a bit fast

btw the nightmare creature palette that swap with the original one should be stored in the playpal lump but kaiser doesn't
put it in console doom ressource. the playpal seems to be in a different format so how to get it :?:
User avatar
fenderc01
Posts: 67
Joined: Wed Apr 25, 2007 3:47 pm

Re: Psxdoom

Post by fenderc01 »

Here is the first beta of my PSX Doom TC:
PlayStation Doom TC
Last edited by fenderc01 on Tue Mar 04, 2008 7:15 pm, edited 1 time in total.
User avatar
Chris Neilson
Posts: 160
Joined: Tue Sep 25, 2007 6:45 am

Re: Psxdoom

Post by Chris Neilson »

Thank fenderc01
made psxdoom beta1 by fenderc01
Nightmare Doom
Posts: 487
Joined: Tue Oct 12, 2004 7:21 pm

Re: Psxdoom

Post by Nightmare Doom »

BTW here's Kaiser's resources which may help alot

http://www.doomworld.com/idgames/index.php?id=15144
Flynn Taggart
Posts: 207
Joined: Mon Feb 11, 2008 6:59 pm

Re: Psxdoom

Post by Flynn Taggart »

Can you give me step by step instructions on how to make this work?
Flynn Taggart
Posts: 207
Joined: Mon Feb 11, 2008 6:59 pm

Re: Psxdoom

Post by Flynn Taggart »

ok nvm i got it
lafoxxx
Posts: 20
Joined: Thu Mar 20, 2008 8:43 am
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support
Location: Moscow, Russia

Re: Psxdoom

Post by lafoxxx »

Bring back gun offsets!They were cool :cry: Also there are errors in some switch textures (sw1 texture is different from sw2) find and fix plz! (i player in sKulltag multiplayer...if it means anything)
User avatar
fenderc01
Posts: 67
Joined: Wed Apr 25, 2007 3:47 pm

Re: Psxdoom

Post by fenderc01 »

lafoxxx wrote:Bring back gun offsets!They were cool :cry: Also there are errors in some switch textures (sw1 texture is different from sw2) find and fix plz! (i player in sKulltag multiplayer - there were such errors)
Please be specific where these problems are. Sorry. I have no plans to support Skulltag.

Return to “Abandoned/Dead Projects”