Psxdoom
The other frames are the same as the PC shotgun's, but at a lower resolution, and without the extra bits visible that the PC's full screen allows you to view. I reckon it'd look terrible in a PC mod, but if you really think you can find a use for it, I'd be happy to rip.Mechadon wrote:Oh wow yea, the PSX Final Doom SSG is 100x better looking than the regular PSX Doom SSG. I'd be ecstatic if someone is able to rip the sprites for it
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Probably we can 'remake' the PSX Final Doom SSG to be more PC compatible (maybe we can replace the top view of the Original PC SSG with the PSX Final Doom SSG but only expand it to fit the bottom view or making entirely new sprite based on the the original PC SSG with the PSX Final Doom SSG on top of it.)
Re: Psxdoom
By cutting and pasting the psx shotgun over the PC one, and touching it up a bit, I've come up with this:
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- psxshotgun.wad
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Re: Psxdoom
Nice SSG from psxdoom. psxshotgun.wadRaz wrote:By cutting and pasting the psx shotgun over the PC one, and touching it up a bit, I've come up with this:
Re: Psxdoom
Nice work there. But was it just the ready state which had the new sprite? Weren't the reload sprites diffrent from the PC version as well?
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Re: Psxdoom
Good ol' cut and paste.Raz wrote:By cutting and pasting
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Re: Psxdoom
Update: Psxdoom_beta1.zip on first post.
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Re: Psxdoom
Have you ever thought of adding new sounds to the Arch Vile? (since the developers originally planned to have the Arch Vile in the PSX version but they ran out of room space)
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Re: Psxdoom
why add the new sounds when the stock psxdoom levels dont contain the vile?Nightmare Doom wrote:Have you ever thought of adding new sounds to the Arch Vile? (since the developers originally planned to have the Arch Vile in the PSX version but they ran out of room space)
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Re: Psxdoom
was the nade in psx doom? i never remember using it!!!
Re: Psxdoom
the sprites look "official". Maybe a unused weapon? But I don't recall using it either.
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Re: Psxdoom
Nope.Lemonzest wrote:was the nade in psx doom?
Re: Psxdoom
I would say no, they seem to be the same as the PC's but at a lower res. Kaiser seems to think they were different, though, as he included all the PS shotgun frames in his console resource pack here: http://www.doomworld.com/vb/showthread. ... post694135unknownna wrote:Nice work there. But was it just the ready state which had the new sprite? Weren't the reload sprites diffrent from the PC version as well?
There's a new DSFLAMST in the PS sound wad I've got (PSXSFX.WAD). I dunno if it's legit though. Also: not that different.Nightmare Doom wrote:Have you ever thought of adding new sounds to the Arch Vile? (since the developers originally planned to have the Arch Vile in the PSX version but they ran out of room space)
I love almost all of the effects from the PS version, except for that really shitty noise they used for the plasma gun. I dunno what they were thinking as the original was excellent.