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Posted: Fri Nov 24, 2006 12:15 pm
by Cutmanmike
Map extended but not much:

http://gothic.34sp.com/pub/doomwads/portaltest.wad

Coming up with ideas is hard. No exit there yet either.

Posted: Fri Nov 24, 2006 1:33 pm
by Electronic Samurai
Hmm, +FIXMAPTHINGPOS doesn't seem to work correctly with actors spawned with A_SpawnItem.

Posted: Fri Nov 24, 2006 3:56 pm
by Sticky
Cutmanmike wrote:Map extended but not much:
http://gothic.34sp.com/pub/doomwads/portaltest.wad
You should call that 2 or something, so we can differentiate. We'll call this one 2beta and the next one (with an exit) will be portaltest2.wad (or whatever you want).

EDIT: Ok, I'm [censored word]. So this post has been edited to hell.
Here's what I said before:
Spoiler:
But, as samurai and Kblair were nice enough to point out, I'm [censored word] and this is probably the intended behavior.
Cutmanmike wrote:Coming up with ideas is hard. No exit there yet either.
Coming up with ideas is hard, but I like what you've added. Some random ideas: Maybe smaller holes you have to crouch to get through when you portal? Or maybe puzzles that actually require you to fall off (i.e. teleport) to get them done. Like when you need to leave one of your portals where it is, but you need to get back somewhere, so you have to push a button, then fall off, push another button, THEN port (if that makes any sense at all).

Anyway, I think the map's great (and the concept is wonderful!). Plus, if it gets much harder, you'll probably turn off some of your audience. So don't do that.

Another stupid paragraph:
Spoiler:

Posted: Fri Nov 24, 2006 4:04 pm
by Sticky
Cutmanmike wrote:Edit: Grrr sticky why do you abuse my maps so?!
Btw, you can jump the first lava bit if you really try.
That's my job, right?!? :lol: Maybe Hotwax will join in the abuse.

I know about the jump, but I don't make it every time, so it's not worth the chance. Plus, a well shot portal seems to be just as fast anyway, or at least almost as fast. Plus, it's what the author intended. ;-) Just like how before there was a wall there, the author intended for me to bypass that whole part of his level...right? ;-)

Posted: Fri Nov 24, 2006 4:07 pm
by Electronic Samurai
Sticky wrote:Anyway, at least on my machine, all of the red screens are not impassible, so you can just run/jump right through them. However, you can't shoot through them, which breaks the whole last part of your level. :-(
Actually, I think this is intended behavior. The puzzles with the red screens are entirely possible to do as is.

Posted: Fri Nov 24, 2006 4:09 pm
by Sticky
Really!?! I can't figure out how to get to the "exit" then.... because I can't get a portal..... oh. Nevermind.... damn.... good call, I didn't think of that. I'll go check :-D brb...

Posted: Fri Nov 24, 2006 4:16 pm
by killingblair
Yeah, but you have to "sacrifice" yourself by jumping in the lava pit in order to slap a portal on the pillar. :)

Posted: Fri Nov 24, 2006 4:22 pm
by Sticky
I'm [censored word]. Here ya go:

Posted: Fri Nov 24, 2006 4:33 pm
by Cutmanmike
Heh, yeah sorry I forgot to mention about those red things. There's also blue ones which you can't pass AND can't shoot through, but I haven't put any in yet (because you can still shoot through them damnit :()

Posted: Fri Nov 24, 2006 4:39 pm
by Sticky
Cutmanmike wrote:Heh, yeah sorry I forgot to mention about those red things. There's also blue ones which you can't pass AND can't shoot through, but I haven't put any in yet (because you can still shoot through them damnit :()
Then put a red one right behind it and make them purple. ;-)

Posted: Fri Nov 24, 2006 4:49 pm
by edward850
If anyone is intrested, im making a portal map as well. dont know if im allowed to do but i dont see why not

Posted: Fri Nov 24, 2006 4:53 pm
by Cutmanmike
I already said you could. If I didn't want anyone to I wouldn't have released the weapon publicly now would I? :P

Posted: Fri Nov 24, 2006 4:58 pm
by Enjay
This is really pretty impressive. I like it. :D

Posted: Fri Nov 24, 2006 5:23 pm
by randi
Looks more like a teleporter gun than a portal gun to me, but it's still cool.

Posted: Fri Nov 24, 2006 5:37 pm
by Cutmanmike
randy wrote:Looks more like a teleporter gun than a portal gun to me, but it's still cool.
Uhh well. I guess you could call it that. If there was a way I could use something like TeleportOther(anytid, destination, fog) then it would be better suited for the name.