ZDoom Portal Gun / ZPortal - (old topic)

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Cutmanmike
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ZDoom Portal Gun / ZPortal - (old topic)

Post by Cutmanmike »

Obviously inspired by Valve's portal demo, here's the portal gun for ZDoom! I'm sure this could be done better but here's my shot at it.

Will NOT work in multiplayer.

Fire1 shoots a red portal.
Fire2 shoots a blue portal.

You can teleport through either portal to reach new areas.

A test map is included. See if you can beat it without cheating :P

http://www.doomworld.com/idgames/?id=14686

or

http://gothic.34sp.com/pub/doomwads/portalgun.zip

Enjoy!
Last edited by Cutmanmike on Fri May 23, 2008 3:01 pm, edited 22 times in total.
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jallamann
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Post by jallamann »

l33t
zap610
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Post by zap610 »

This is pretty cool. Also very entertaining, I could have fun doing this for hours!
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Zippy
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Post by Zippy »

I would love to look at this, except I'm still enforcing a personal information blackout for Half-Life related stuff. As such, I haven't seen the Portal demo, so I don't want to see this just yet. I'll see Portal when I get to actually playing it.
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Vader
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Post by Vader »

Cool stuff. The test map was also pretty entertaining!
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Cutmanmike
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Post by Cutmanmike »

Heh I tried speed running it. Fastest I got was 1.28 :P
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Siggi
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Post by Siggi »

That was awesome.
Now, let's imagine a jumping map combined with a portal puzzle map. :biggrin:
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SMG M7
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Post by SMG M7 »

Wow... this is awesome.

I would love to see an entire mod based off of it.
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edward850
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Post by edward850 »

Im on the school computers so i cant test it yet, but it sounds cool, maby a megawad should be made with problems that you have to solve using the portal gun. cant wait to get home so I can test this
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chronoteeth
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Post by chronoteeth »

have any other links to the file?
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Belial
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Post by Belial »

Awesome.

I think you've made the projectile too large though.
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Cutmanmike
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Post by Cutmanmike »

Belial wrote:Awesome.

I think you've made the projectile too large though.
It's the same size as the player, cause it won't teleport you if the projectile is too close to the ceiling/floor/wall or whatever.
have any other links to the file?
I've uploaded it to idgames so look out for it there.
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Siggi
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Post by Siggi »

That explains it.
Surely you can make the projectile smaller then once it has landed make it player sized?
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Cutmanmike
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Post by Cutmanmike »

It would still spawn inside walls and crap. Or not spawn at all. That's just the way ZDoom works with this kinda stuff :(
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esselfortium
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Post by esselfortium »

Wow. Awesome stuff, I didn't know ZDoom was capable of anything like this.
Psycho Siggi wrote:That was awesome.
Now, let's imagine a jumping map combined with a portal puzzle map. :biggrin:
Let's never even think about that actually. :|||||||
Last edited by esselfortium on Thu Nov 23, 2006 7:22 pm, edited 1 time in total.
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