ZDoom Portal Gun / ZPortal - (old topic)

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Postby Siggi » Thu Nov 23, 2006 7:59 pm

That's unfortunate, however this is still awesome. :P
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Postby MasterOFDeath » Thu Nov 23, 2006 8:15 pm

Holy shit on a stick that rules! Now all we need are some good wads that use it in some way or form. :P
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Postby Cutmanmike » Thu Nov 23, 2006 8:57 pm

MasterOFDeath wrote:Holy shit on a stick that rules! Now all we need are some good wads that use it in some way or form. :P


You sayin' my test map wasn't good enough huh punk!?
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Postby zap610 » Thu Nov 23, 2006 9:01 pm

I'm sure your platform maps will be good enough. :lol:
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Postby Sticky » Fri Nov 24, 2006 12:11 am

Cutmanmike wrote:You sayin' my test map wasn't good enough huh punk!?
Nah, just too short. I mean, really.... how fun is a map that's less than a minute long?

You have GOT to make this work with multiplayer somehow! :-D
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Postby edward850 » Fri Nov 24, 2006 12:29 am

It may be possible, nothing is impossible, hell, thanks to video support, you can make animated cut screens that you see in halo, halo2, doom3 any others that I cant think of (cut screens in those games aren’t animated but they have to be for a video file in zdoom). Multiplayer will just need a lot more scripting and support.
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Postby wildweasel » Fri Nov 24, 2006 1:42 am

Here's an idea for multiplayer support: make several copies of the portal gun that shoot portals and give them different sets of TID's, give each player their own TID, and then go from there to give each player "their" portal gun. For bonus points, make each player's portal gun launch different colored portals (Player 1 gets red and blue, 2 gets green and yellow, 3 gets orange and purple, 4 gets grey and brown).
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Postby edward850 » Fri Nov 24, 2006 1:48 am

I also had the idea of multiplayer puzzles which means that you can also go through your friends portals
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Postby Sticky » Fri Nov 24, 2006 1:56 am

wildweasel wrote:make each player's portal gun launch different colored portals (Player 1 gets red and blue, 2 gets green and yellow, 3 gets orange and purple, 4 gets grey and brown).
Yeah, that would be very cool. I'd wanna be player 3, I think. Or maybe two... but definitely not 4. :-D
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Postby wildweasel » Fri Nov 24, 2006 3:02 am

Yeah, well, I ran out of colors =P
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Postby edward850 » Fri Nov 24, 2006 3:04 am

black and white?
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Postby Bio Hazard » Fri Nov 24, 2006 4:21 am

Why do both portals have to be the same color if they take you to each other? Does it really matter?
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Postby Sticky » Fri Nov 24, 2006 4:51 am

Bio Hazard wrote:Why do both portals have to be the same color if they take you to each other? Does it really matter?
I'm not sure I understand you, but I'll try to answer anyway:
1) The two need to be different colors from each other so that you know which one is your primary attack and which is your secondary. If they were both the same color, you would have no way of knowing (except remembering) which "attack" you'd need to use to get back to that point. So, imo, this is important.

2) If this could become possible in multiplayer, why would each player's colors need to be different? Because you'd need to know which ones were yours and which ones were others, especially if players can only use their own portals. And, for reason number 1 as well.

Perhaps it would be possible to make the player always see their own portals as red and blue, but everyone else would see them as that player's color (player color, team color, or a randomly assigned color, or color combo, as described above). That would be pretty cool, but is probably a lot harder/impossible.
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Postby Cutmanmike » Fri Nov 24, 2006 7:50 am

Hmm. Well i'm agreeing with weasel's idea here, should be fun.

Edit: Grrr sticky why do you abuse my maps so?! I can't beat your time. I keep getting over a minute :(

My time so far is 1:09. Btw, you can jump the first lava bit if you really try.

Edit2: Since so many people liked it, i'm going to extend the map myself.
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Postby killingblair » Fri Nov 24, 2006 12:47 pm

Great stuff.
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