Nash's Gore Mod

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Re: Nash's Gore Mod

Postby lukas » Sun Sep 12, 2010 9:20 am

There is a place to post questions like that (viewtopic.php?f=3&t=21885)
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Re: Nash's Gore Mod

Postby TheMistress » Sun Sep 12, 2010 10:25 am

Jakizakiflaki wrote:anyone can help me with my idea, this mod has 1 flying bloodtrail per hit
if u make healt 10 for example it has 10 per hit
i want try to make many different bloodtrails + bloodspots per hit since u can play with the scale of these things
but i have no clue how to do it :D
for example make 4 different bloodtrails per hit, with sizes like 100%/80%/60%/40% so i have different sizes of bloodtrails and spots :D
i just need some structure coz i have no clue how to change it in the wad

You do know that would cause an overload of lag? 1 SSG hit over 100 bloods splats-*/
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Re: Nash's Gore Mod

Postby NeuralStunner » Sun Sep 12, 2010 12:09 pm

TheMistress wrote:You do know that would cause an overload of lag? 1 SSG hit over 100 bloods splats-*/
Haha yes.

*BLAM* *Slideshow* *Dies*
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Re: Nash's Gore Mod

Postby Jakizakiflaki » Tue Sep 14, 2010 4:41 am

well lagshow starts very late i tried all :D
if u keep health of blood at 4 or maybe 5 u can play without lags
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Re: Nash's Gore Mod

Postby Luktom100 » Wed Dec 26, 2012 11:30 am

Hi, could someone please give me a link to the latest version of this mod??. Ive found some links, but i dont really know if they are to the latest version :(
Ohh and Jaki?? How to change the "Blood Health" ??
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Re: Nash's Gore Mod

Postby wildweasel » Wed Dec 26, 2012 11:40 am

Hi, uh, in the future, could you post mod reupload requests in the thread I created specifically for them instead of bumping a two year old thread? Thanks.
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