Nash's Gore Mod

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

Postby Ryan Cordell » Tue Oct 09, 2007 8:36 am

Can't wait for THIS one. <3
User avatar
Ryan Cordell
PDA Man
 
Joined: 06 Feb 2005
Location: Capital of Explodistan
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Postby KeksDose » Tue Oct 09, 2007 9:01 am

Awesome :trippy:

Bloody hell :twisted: :chaingun: :chainsaw2: :instagib: :railgun:
User avatar
KeksDose
Praise Mima and the Moon
 
 
 
Joined: 05 Jul 2007

Postby Dancso » Tue Oct 09, 2007 9:42 am

Yays! Can't wait for some fake, but realistic floor decals! =)
User avatar
Dancso
bow wow
 
Joined: 11 Oct 2006
Location: at home.. Status: lazy like hell

Postby Unknown_Assassin » Tue Oct 09, 2007 6:48 pm

Yes! More gore, more violence, and more blood! :twisted:
User avatar
Unknown_Assassin
Bow down to the Protoss Race!!
 
Joined: 12 Apr 2006
Location: Where dead carcasses lie

Postby Nash » Thu Oct 11, 2007 11:56 am

HotWax wrote:Have you tried +NOBLOCKMAP? This would prevent any collision checks from occurring.


Now the gibs don't move with platforms, they just float in the air. :( Help!
User avatar
Nash
AKA Nash Muhandes! Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Postby Kate » Thu Oct 11, 2007 12:09 pm

That's the primary problem with NOBLOCKMAP...
User avatar
Kate
... in loving memory ...
 
Joined: 15 Jul 2003

Postby Nash » Thu Oct 11, 2007 12:54 pm

Oh, nevermind, it's not big deal. A simple call to A_ChangeFlag("NOBLOCKMAP", 0) in the gibs' "OnFloor" state fixed it.
User avatar
Nash
AKA Nash Muhandes! Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Postby Risen » Thu Oct 11, 2007 2:36 pm

Nash wrote:Oh, nevermind, it's not big deal. A simple call to A_ChangeFlag("NOBLOCKMAP", 0) in the gibs' "OnFloor" state fixed it.


Does that run the risk of getting other actors stuck if the flag changes while it's inside one?
User avatar
Risen
 
Joined: 08 Jan 2004
Location: N44°30' W073°05'

Postby Nash » Thu Oct 11, 2007 2:44 pm

The gibs are set to -SOLID so I don't think it matters.
User avatar
Nash
AKA Nash Muhandes! Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Postby Nash » Thu Oct 11, 2007 4:34 pm

Originally, I had these bunch of new decals and there was some animation on them. Long thin strips of blood would slowly ooze down from the main decals. However, I was messing around with Photoshop earlier today, and I came up with a bunch of new blood decals that I really liked.

Unfortunately, this style of painting made my old decal animation ugly. So for now... it's not animated (in other words, these are merely a high res version of ZDoom's static decals).

I wouldn't want to post the animation anyway because that'll spoil the surprise!

Image

Coming next... I'm deciding between either the new chainsaw death animations or the new XDEATH frames.
User avatar
Nash
AKA Nash Muhandes! Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Postby HotWax » Thu Oct 11, 2007 4:48 pm

Does that look bad because there's no transparency in the splats, or because it's a picture of high-res splats on a low-res texture? :?
User avatar
HotWax
Do what you must, and pay the price later.
 
Joined: 18 Jul 2003
Location: Idaho Falls, ID

Postby Nash » Thu Oct 11, 2007 4:53 pm

Probably both.

But I'll try adding some transparency back to the alpha decals first though (because I like the extra tiny details the high resolution allows).

I hate making decals... so many unecessary steps...
User avatar
Nash
AKA Nash Muhandes! Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Postby HotWax » Thu Oct 11, 2007 4:55 pm

Ah OK, I was thinking they probably didn't have any transparency but couldn't tell for sure. I think that would make the biggest improvement, and it'd be a shame to waste all that work on the high-res versions.
User avatar
HotWax
Do what you must, and pay the price later.
 
Joined: 18 Jul 2003
Location: Idaho Falls, ID

Postby Unknown_Assassin » Thu Oct 11, 2007 7:35 pm

Does the blood have a duration, in which it will die off, or will it be permanent?

If it is the latter, I think there is going to be a big issue about lag.
User avatar
Unknown_Assassin
Bow down to the Protoss Race!!
 
Joined: 12 Apr 2006
Location: Where dead carcasses lie

Postby Kate » Thu Oct 11, 2007 7:47 pm

The sprite-based blood should have a duration to it for that reason, the wall splats are limited by the cl_maxdecals cvar so they shouldn't be a problem.
User avatar
Kate
... in loving memory ...
 
Joined: 15 Jul 2003

PreviousNext

Return to Abandoned/Dead Projects

Who is online

Users browsing this forum: No registered users and 0 guests