Nash's Gore Mod

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Postby Skutarth » Thu Sep 20, 2007 7:25 pm

This mod is awesome, Nash. Keep up the good work.

I made my own personal version, with (correctly colored) gibs coming from almost all monsters. Of course, most of the monsters have already XDeath looking deaths, so I threw in some gib spew action.
Check it out:
Spoiler:
Warning: Picture is 1280x1024

And it's all thanks to your existing work. Thanks!
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Postby Ghastly » Thu Sep 20, 2007 9:37 pm

Try +Corpse. It might work, but I'm not sure if it'll let it be shootable.
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Postby Nash » Thu Sep 20, 2007 10:28 pm

Very nice!
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Postby Ghastly » Fri Sep 21, 2007 6:44 am

Oh, shoot, I didn't see those other 2 pages XD.

The +Corpse was in regards do making gibbable bodies. It might make it so it could be crushed, but it might not let it be damaged. It's worth a try.
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Postby Gez » Fri Sep 21, 2007 7:29 am

Speaking of XDeaths, have you grabbed those from Eriance's Demon Eclipse?
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Postby Nash » Fri Sep 21, 2007 9:47 am

If that question was directed to me, Gez, no; I drew a whole set of my own, from scratch.
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Postby Nash » Mon Oct 08, 2007 12:23 pm

Bump, I have a question.

If my blood spots fall on top of monsters, it will continue to stay on top of the monsters until the monster moves away.

What flags do I need to put on to my blood spots so that they can't stack on top of other actors?
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Postby edward850 » Mon Oct 08, 2007 1:02 pm

Its simple
-SOLID

That should do it, but I'm sure they wont sit ontop of monsters anyway
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Postby Nash » Mon Oct 08, 2007 1:41 pm

I've already tried -SOLID, it doesn't fix the problem.

And actually, in WADs with insane monster action going on (Hell Revealed 2), I find the blood sitting on top of monsters a lot.

I actually know of a way around my problem (and this would also fix the gibs that get destroyed by the dying monster that spawned it because they are technically missiles - needed for the bouncing behaviour - and therefore colliding with the exploding monster's body destroys it), but it's such an ugly hack, I really hope I don't have to use it...

... and that is giving the blood and gibs a +THRUGHOST flag, and setting all monsters to +GHOST. VERY UGLY!

Anyone have any other ideas?
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Postby Gez » Mon Oct 08, 2007 1:45 pm

The compat setting where all actors are infinitely tall would work...
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Postby Nash » Mon Oct 08, 2007 2:34 pm

No. That's out of the question. This is supposed to be a mod that you can play with (almost) every WAD.
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Postby HotWax » Mon Oct 08, 2007 3:10 pm

Have you tried +NOBLOCKMAP? This would prevent any collision checks from occurring.
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Postby Kate » Mon Oct 08, 2007 3:42 pm

Try -CANPASS.
I had the opposite problem with this.
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Postby Nash » Tue Oct 09, 2007 3:01 am

+NOBLOCKMAP works, thanks.

(Fiddling with the CANPASS does weird things, like the gib/blood drops down instantly inside the actor that spawned it)
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Postby Nash » Tue Oct 09, 2007 6:09 am

As NashGore 2.0 nears release, I will gradually release screenshots of the what's in store for the new and overhauled version of Nash's Gore Mod.

First... we shall have a look at the new blood spots in software and OpenGL...

Image
Image

Coming next: screenshot of the sick, SICK new wall decal animations.
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