RetroDoom (Giveaway, Im Scrapping This Version)

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.

RetroDoom (Giveaway, Im Scrapping This Version)

Postby BlazelyDemon » Thu Jun 15, 2017 3:32 pm

Ive scrapped the project, but i would like to give it away, just dm if you want and i will link it you
sorry but im need to work on all my mapping, and modding skills before i work on something like this.
Last edited by BlazelyDemon on Mon Jul 31, 2017 11:41 pm, edited 5 times in total.
User avatar
BlazelyDemon
 
Joined: 26 Mar 2017
Location: Somewhere In an Alt. Reality
Discord: 1629

Re: RetroDoom : Now We Are Talking OldSchool! (Demo)

Postby HyperLuke » Fri Jun 16, 2017 4:16 am

Looks interesting, I'll take a look at it soon then give some feedback.
User avatar
HyperLuke
 
Joined: 21 Jul 2016
Location: Inside a shotgun shell.

Re: RetroDoom : Now We Are Talking OldSchool! (Demo)

Postby MammothElbow » Sat Jun 17, 2017 11:58 pm

From what I have seen in the demo is some pretty good gameplay. It may be a bit hard and when you have killed almost everything it seems impossible to do so with just your little axe. It seems like a good idea that definitely should be expanded upon. Keep up the good work!
MammothElbow
 
Joined: 16 Jun 2017
Discord: #8899

Re: RetroDoom : Now We Are Talking OldSchool! (Demo)

Postby EddieMann » Sun Jun 18, 2017 6:11 pm

I love the concept, the gameplay honestly reminds me a bit of the flashgames I used to know and love in terms of simplicity, but the gun sounds seem a bit underwhelming. Also, might wanna change the shotgun sprite to something like duke nukem's shotgun sprite.
User avatar
EddieMann
 
Joined: 18 May 2014
Location: Arizona

Re: RetroDoom : Now We Are Talking OldSchool! (Demo)

Postby BlazelyDemon » Tue Jun 20, 2017 1:22 pm

Thanks For The FeedBack
Sorry ive busy
User avatar
BlazelyDemon
 
Joined: 26 Mar 2017
Location: Somewhere In an Alt. Reality
Discord: 1629

Re: RetroDoom : Now We Are Talking OldSchool! (Demo V2)

Postby EddieMann » Fri Jul 21, 2017 9:31 am

Oh, and the first map has too many imps to take care of, try replacing them with zombiemen.
User avatar
EddieMann
 
Joined: 18 May 2014
Location: Arizona

Re: RetroDoom : Now We Are Talking OldSchool! (Demo V2)

Postby Bofubutt » Mon Jul 24, 2017 9:33 pm

There is not nearly enough ammunition in this game, especially for the final boss. I gave myself full ammo in the console twice, hit him with everything I had, and he still was tanking along.
User avatar
Bofubutt
 
Joined: 10 Nov 2015
Location: IT'S NOT A TUBA

Re: RetroDoom : Now We Are Talking OldSchool! (Demo V2)

Postby BlazelyDemon » Tue Jul 25, 2017 5:19 pm

ok
i will add that to the list of issues to fix
User avatar
BlazelyDemon
 
Joined: 26 Mar 2017
Location: Somewhere In an Alt. Reality
Discord: 1629

Re: RetroDoom (Giveaway, Im Scrapping This Version)

Postby BlazelyDemon » Mon Jul 31, 2017 11:41 pm

BlazelyDemon wrote:Ive scrapped the project, but i would like to give it away, just dm if you want and i will link it you
sorry but im need to work on all my mapping, and modding skills before i work on something like this.
User avatar
BlazelyDemon
 
Joined: 26 Mar 2017
Location: Somewhere In an Alt. Reality
Discord: 1629


Return to Abandoned/Dead Projects

Who is online

Users browsing this forum: Google [Bot] and 2 guests