I've worked on a new Doom bot project for quite some time. Please take a look and tell me what you think of it!

Have a good day!
(I'm not sure this is the right sub-forum because it is neither a TC, a game engine nor a separate utility...)
Cherno wrote:Impressive stuff! I wonder, what would the application of a bot that can traverse most levels on it's own be, though? A coop partner, sure, but how does it handle combat?
Solid-Head wrote:When I thought that TDRR bots were the best things ever. Automatic waypoints ? Color me impress ! I'm curious to see how you did it.
As I can see right now, it look more intelligent than AUTODOOM (which can't beat MAP02 because of that jump). Does it shoot enemies ?
Tormentor667 wrote:Extremely impressive. Is it ZScript based? By the way, where are you from?
Sunbeam wrote:No, it's completely implemented in the engine.
It seems I'm from the same country as you. 😉
Tormentor667 wrote:Extremely impressive. Is it ZScript based? By the way, where are you from?
Rachael wrote:Colour me interested. Would it be possible to get this as a code patch to include directly in GZDoom itself?
NightFright wrote:I tried AutoDoom and was disappointed that it didn't even pass the first vanilla Doom levels. This looks like it could actually beat the entire game at some point. An amazing achievement!
Enjay wrote:I have to say, that's impressive. The way it can figure out quite complex constructs and map/switch logic is really cool.
Obviously it's not ready to replace Cajun just yet because Cajun can fight enemies and can be used in DM but I hope those things might be along the road at some point.
Redneckerz wrote:Impressive stuff. If this is an in-engine source mod and its not working up for all user cases yet, perhaps consider an unofficial build so people can playtest/help out with your progress?
Marcus101RR wrote:What about other than scrapping the idea of trying to create an AI that self-learns to complete Doom Levels, make it an actually Squadmate-esque-like Mass Effect? As in have the player command said AI Companions to follow, attack, move, etc. With the exception that they would have to at least learn to grab items once in a while that they need to continue the fight.
Marcus101RR wrote:There have been quite a few evolution of Cooperative Bots in the ZDoom/GZDoom era while I was gone.
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