Doom Runner (yet another graphical Doom launcher)

Software projects like source ports (EDGE, Eternity, etc), launchers like ZDL, and other useful utilities belong in this forum.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Doom Runner (yet another graphical Doom launcher)

Postby Someone64 » Fri May 22, 2020 4:24 pm

youda008 wrote:Actually, you can select a directory of config files. It's under the engine properties, below name and path.


Whoops... I'm a big dingus.

youda008 wrote:That's interesting idea. Just out of curiosity, what map pack and mod is that exactly, that it requires map being loaded after?


I don't have a specific example off the top of my head, unfortunately. I can vaguely remember it's some cases of Nazi replacement or TITLEPIC and M_DOOM replacement and maybe even sometimes monsters or minor sprite stuffs like pickup and graphics replacements for monsters or weapons and maybe some weird maps that entirely replace rather than add monsters. I usually make sure to load map texture mods and sound mods before the maps rather than after as I recall it having been a problem before so I just do it for every map wad now.

Of course there are stranges cases like doing stuff you're obviously not supposed to but can anyway like loading mods before TCs that replace almost everything and said TCs include both maps and replacements in the same WAD and you want to keep the few things that the TC doesn't replace as a mod's thing rather than having the mod override the TC's stuff.

Honestly it's been a long time since I've ever encountered scenarios like these (besides TITLEPIC M_DOOM, and end of level results screen graphics cases which seem to be more common) so I'm not sure my suggestion is even remotely worth the effort but I'd still appreciate the option being there.

Sorry if my post is incoherent as hell I'm really damn sleepy...
Someone64
 
Joined: 23 Feb 2016

Re: Doom Runner (yet another graphical Doom launcher)

Postby namsan » Thu May 28, 2020 3:55 pm

hey this launcher is fucking awesome and it made my Doom life even better, thanks
Being able to make presets and choose ini files is the godsend feature.
User avatar
namsan
piss piss piss piss piss piss piss
 
Joined: 31 Mar 2012
Location: Japan
Discord: Namsan#8146

Re: Doom Runner (yet another graphical Doom launcher)

Postby ileblanc » Thu Jul 09, 2020 8:20 pm

I was mostly happy with ZDL until I saw this on some discord room and decided to try it out. Now I have a new favorite launcher! Amazing, love the profiles and the interface overall is neat and clean :mrgreen:
ileblanc
 
Joined: 23 Jun 2019
Discord: metallforest
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: Intel (Modern GZDoom)

Re: Doom Runner (yet another graphical Doom launcher)

Postby valzi » Thu Jul 23, 2020 8:01 pm

I just wanted to weigh in - this would be my favorite launcher if it worked with iwads and ipk3s. It can't run Castlevania: Simon's Destiny, for example.
valzi
 
Joined: 24 Jul 2020
Discord: valzi

Re: Doom Runner (yet another graphical Doom launcher)

Postby Karllawrenz » Wed Aug 26, 2020 2:09 am

This is better than ZDoom Executor. Though the ability to select multiple mods is missing.
Also anyway to deselect a map pack?
Last edited by Karllawrenz on Thu Aug 27, 2020 1:01 am, edited 1 time in total.
Karllawrenz
 
Joined: 11 May 2019
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel (Legacy GZDoom)

Re: Doom Runner (yet another graphical Doom launcher)

Postby youda008 » Wed Aug 26, 2020 2:54 am

valzi wrote:I just wanted to weigh in - this would be my favorite launcher if it worked with iwads and ipk3s. It can't run Castlevania: Simon's Destiny, for example.

Ok, i think i will make a mini release just with this hated change reverted, because it doesn't look like i will get back to this launcher anytime soon. There are too many things going on right now, MS Flight Simulator, SW Squadrons, Crysis Remastered.
User avatar
youda008
 
Joined: 01 May 2019

Re: Doom Runner (yet another graphical Doom launcher)

Postby TheBeardedJedi » Wed Aug 26, 2020 2:40 pm

Does this mean the upcoming version will accept chex3.wad as an IWAD again? I really liked that feature and miss it.
User avatar
TheBeardedJedi
 
Joined: 29 Mar 2013

Re: Doom Runner (yet another graphical Doom launcher)

Postby youda008 » Wed Aug 26, 2020 3:00 pm

yes
User avatar
youda008
 
Joined: 01 May 2019

Re: Doom Runner (yet another graphical Doom launcher)

Postby NightFright » Sun Sep 06, 2020 11:55 pm

I just noticed that hexdd.wad is still not shown in the "map pack" window (as mentioned before, I use that section for official addons like Deathkings, Master Levels, Sigil or NRFTL).
User avatar
NightFright
Spotlight Team
 
Joined: 02 May 2008
Location: Germany

Re: Doom Runner (yet another graphical Doom launcher)

Postby youda008 » Mon Sep 07, 2020 4:12 am

It's fixed in master branch, but I'm waiting for Someone64 to verify my lag fix.
User avatar
youda008
 
Joined: 01 May 2019

Re: Doom Runner (yet another graphical Doom launcher)

Postby NightFright » Fri Sep 11, 2020 12:49 am

I can confirm that in v1.3.1, all IWADs are automatically detected again (including square1.pk3 and rekkrsa.iwad) and hexdd.wad is also showing again in the "map pack" window if you want it to. Thumbs up for this update!

Suggestion: Maybe you could exclude Strife's "voices.wad" (size: 27.319.149 Bytes / CRC32: CD12EBCF) from automatic IWAD detection somehow since it doesn't make any sense to select this, it's just a voice pack loaded automatically along with strife1.wad. I also don't think it makes sense for any other option windows, so you can just as well exclude it in general.
User avatar
NightFright
Spotlight Team
 
Joined: 02 May 2008
Location: Germany

Re: Doom Runner (yet another graphical Doom launcher)

Postby Doctrine Gamer » Sat Oct 03, 2020 8:21 am

Definitely the best launcher I've found. :thumb:
I just found it missing an option to close the Launcher when loading the game (I do it manually) but deserves 10 stars. :D
User avatar
Doctrine Gamer
Holger Danilchenko
 
Joined: 30 Jan 2013

Previous

Return to Software and Ports

Who is online

Users browsing this forum: No registered users and 0 guests