Doom Runner (yet another graphical Doom launcher)

Launchers like ZDL, DoomRunner, and others belong here.
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Re: Doom Runner (yet another graphical Doom launcher)

Postby Lippeth » Thu Nov 11, 2021 9:13 pm

Just noticed the 1.5.1 update and gave it a quick test run, it's now pinned to my taskbar. Outstanding work!
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Re: Doom Runner (yet another graphical Doom launcher)

Postby Red Helix » Fri Nov 26, 2021 1:24 pm

I love you youda, I was the one to email you initially and you came through. Much respect, thanks!
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Re: Doom Runner (yet another graphical Doom launcher)

Postby stainedofmind » Tue Dec 21, 2021 3:45 pm

Tried out the latest version after having not updated in forever, and it looks like this one has both of the features I was going to request in it (namely adding multiple files at once from the file select dialog and the ability to use folders as entries), so I'd say it's pretty much complete! Thanks for all your hard work!

Edit: And of course, immediately after posting, I did think of something. Not sure how feasible it would be, but maybe there could be some sort of icon or indicator to better differentiate at a glance folders and mods in the mods list? I know folders obviously don't show a file extension, but just a thought.
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Re: Doom Runner (yet another graphical Doom launcher)

Postby youda008 » Sun Dec 26, 2021 2:24 am

stainedofmind wrote:Not sure how feasible it would be, but maybe there could be some sort of icon or indicator to better differentiate at a glance folders and mods in the mods list? I know folders obviously don't show a file extension, but just a thought.


That shouldn't be that hard i think. Qt is already prepared for this.
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Re: Doom Runner (yet another graphical Doom launcher)

Postby SaucepanSF » Sat Jan 01, 2022 12:02 am

After trying this out and becoming more familiar with this I can't go back to the other launcher I was using. Amazing work. Thank you for the work you put in.
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Re: Doom Runner (yet another graphical Doom launcher)

Postby MasterZeroFlash » Thu Jan 06, 2022 10:25 am

I have been using .bat files to launch custom mods and whatnot for the longest time, but coming back to classic Doom after a long time away from it had me forgetting how to properly set things up and also everything was ruined because of a simple change in Drive letterings and I was all like "No way am I going to go through 100+ text files to fix paths, there must be a better way to do this x.x", and I figured it was finally time to learn to use some sort of launcher, but searching for one was rather confusing (as the most popular one seemed to be ZDL, and it has seemingly been dead for a long time), but then I found this one, saw it was recently updated and also had high praise in the latest comments and went to try it out, and so far, I think this is exactly what Ive been looking for! No more 5 billion batch files in the GZDoom directory, and no more manual copying of pwads into a billion different folders for each engine etc!

I finally made an account on this forum just to say my thanks!

EDIT: It sure took some time adding everything to the launcher instead (>_<), but will be worth it in the future :)
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Re: Doom Runner (yet another graphical Doom launcher)

Postby Bodhisattva » Sat Jan 08, 2022 6:53 am

I've been using Rocket Launcher for several years and have just decided to switch to this one. And... it's great! The UI is definitely much more convenient.
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Re: Doom Runner (yet another graphical Doom launcher)

Postby mamaluigisbagel » Wed Jan 12, 2022 6:26 am

New bug I've been running into. When adding an alternate save directory in launch options, it'll sometimes save to the wrong directory. This is what I mean.

Doom Runner is set to save at "D:/Doom Stuff/GZDoom/Saves/name of mod" (note that the launcher is located at "D:/Doom Stuff/Launchers/Doom Runner")

However instead the game will create a GZDoom folder and save it to "D:/GZDoom/Saves/name of mod"

Its a really weird one and only seems to happen on a few presets. The only thing I can figure is it has to do with not using the "Use absolute paths" option in the setiings.
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Re: Doom Runner (yet another graphical Doom launcher)

Postby MasterZeroFlash » Wed Jan 12, 2022 12:56 pm

mamaluigisbagel wrote:New bug I've been running into. When adding an alternate save directory in launch options, it'll sometimes save to the wrong directory. This is what I mean.

Doom Runner is set to save at "D:/Doom Stuff/GZDoom/Saves/name of mod" (note that the launcher is located at "D:/Doom Stuff/Launchers/Doom Runner")

However instead the game will create a GZDoom folder and save it to "D:/GZDoom/Saves/name of mod"

Its a really weird one and only seems to happen on a few presets. The only thing I can figure is it has to do with not using the "Use absolute paths" option in the setiings.


I noticed something like this too, so I ended up just copy-pasting the full path of the desired save folder into each preset >_<
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Re: Doom Runner (yet another graphical Doom launcher)

Postby Someone64 » Thu Jan 20, 2022 8:19 am

Been enjoying the updates since I last used this! Haven't used it in a long time but came back recently and really appreciate the ini copy feature. It would be nice if when you created an ini file copy it automatically switched to that ini right away, though. Good for when you use a template config to create new configs and you make a new ini file you don't have to scroll through all the different inis to find the one that matches the new config you made for your new mod set.
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Re: Doom Runner (yet another graphical Doom launcher)

Postby Lippeth » Fri Jan 28, 2022 3:57 am

Is there a way to have the "-file" command only show up once without copying the entire command line argument to the additional section and removing all instances after the first time it's entered? Every new file that's added also adds an additional "-file" to the final command argument by default and I'm wondering if that was intentional. It's not an issue for GZDoom but with other source ports I've noticed that "-file "pwad1.wad" -file "pwad2.wad"" will only load anything after the last instance of "-file" and can be tedious to copy the entire line and remove every additional instance so that it correctly reads "-file "pwad1.wad" "pwad2.wad"" in order to load multiple files.

I also want to retroactively add that I really appreciate the Open file location feature, it's been really handy!
Last edited by Lippeth on Tue Mar 01, 2022 12:52 am, edited 1 time in total.
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Re: Doom Runner (yet another graphical Doom launcher)

Postby Casualfan » Mon Jan 31, 2022 10:44 am

Love this thing, I'm never going back to ZDL!
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