[Util] ZDoom Terrain Generator

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Postby Vader » Thu May 12, 2005 11:36 am

played around with it a lil bit and was able to create a rather nice skybox :D
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Postby Belial » Thu May 12, 2005 11:39 am

HOLY CRAP THIS IS BEAUTIFUL
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Postby Your Name Is » Thu May 12, 2005 11:43 am

That is teh best mountain I have EVER seen in Doom
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Postby Risen » Thu May 12, 2005 11:47 am

I haven't used it yet, is it capable of doing ceilings?
What about using 2 heightmaps for creating caves?
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Postby Tormentor667 » Thu May 12, 2005 11:57 am

Vader, this looks impressive... and so... TNT-like :) I love it :) You mind marrying me?! :D
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Postby Vader » Thu May 12, 2005 12:26 pm

Tormentor667 wrote: You mind marrying me?! :D


finally, I thought you´d never ask :biggrin:

Edit:
Like Risen said, ceiling height-map would be darn usefull for caves!
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Postby jallamann » Thu May 12, 2005 1:15 pm

It just keeps creating maps that make Zdoom shit itself... :(


edit: omg i sux at reading... *builds nodes and plays*
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Postby killingblair » Thu May 12, 2005 2:51 pm

I wub j00 x 50!
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Postby Tormentor667 » Thu May 12, 2005 3:20 pm

killingblair wrote:I wub j00 x 50!


Yeah, exactly what I thought...

:? ?
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Postby Cutmanmike » Thu May 12, 2005 3:50 pm

Nice work. I NEED MORE EXAMPLES :twisted:
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Postby Enjay » Thu May 12, 2005 4:03 pm

This is a pretty cool util. Anyone got any decent example heightmap graphics? I've just been mucking around with stuff and it's cool, but I'd like to see the kind of graphic that can make a good, usable terrain. Most of the graphics I have tried have created a very lumpy terrain that is hard to walk over.

6
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Postby Mivalekan » Thu May 12, 2005 4:11 pm

I still can't figure out how to work this damn thing.
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Postby Enjay » Thu May 12, 2005 4:14 pm

For an easy trial run, just drop a BMP onto the EXE then build the nodes for the wad produced. Keep the graphic small (64x64 is fine) and make sure it is the correct format 8 bit grayscale bmp.

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Postby Lexus Alyus » Thu May 12, 2005 5:03 pm

Wow, that sky box looks damned impressive! Just adds a bit more depth to simple old doom :D. Imagine if LWM made one of her robot mods using this... say hello to mechwarrior doom :D. Heh, someone could do yhat you know... the graphics are available... somewhere ;).

:twisted:
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Postby Vader » Thu May 12, 2005 5:04 pm

Enjay:
here is an (very) small example heightmap, that might be useful :wink:
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