[Util] ZDoom Terrain Generator

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

can you play deathmatch on zdoom without using doom connector or anyother online utility by just connecting the ip address?
User avatar
Grubber
Posts: 1031
Joined: Wed Oct 15, 2003 12:19 am
Location: Czech Republic
Contact:

Post by Grubber »

:?
Are you sure you are in right topic?
User avatar
Nmn
Posts: 4629
Joined: Fri Apr 16, 2004 1:41 pm
Preferred Pronouns: He/Him
Contact:

Post by Nmn »

Never before have there been a better moment to

HEH

:)
User avatar
Skunk
Posts: 1189
Joined: Tue Jan 18, 2005 1:04 am
Contact:

Post by Skunk »

Heh
User avatar
Tormentor667
Posts: 13533
Joined: Wed Jul 16, 2003 3:52 am
Contact:

Post by Tormentor667 »

A cool feature for this tool would be the auto-creation of terrains of a already created map :) Let's say, every sector tagged x gets a randomly created terrain adjusted by parameters :)
User avatar
Skunk
Posts: 1189
Joined: Tue Jan 18, 2005 1:04 am
Contact:

Post by Skunk »

Can anyone help me calculate heightmap pixel to level pixel? This level is... way too big, and I used a 100x100 picture. O_o
User avatar
jallamann
Posts: 2271
Joined: Mon May 24, 2004 8:25 am
Location: Ålesund, Norway
Contact:

Post by jallamann »

scale the pic down... to like 16x16 or something... which will create a fairly big map...
User avatar
Lexus Alyus
Posts: 4220
Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK
Contact:

Post by Lexus Alyus »

Is it possible to use Zdoom to clean the bathroom floor?

:twisted:
User avatar
Skeletor
Posts: 118
Joined: Wed May 04, 2005 8:35 am

Post by Skeletor »

Thanks a lot Lexus - I laughed out loud and now people are looking at me...

(by the way, my bathroom floor is really dirty, maybe your comment should be in the feature suggestion?)
User avatar
Doomguy0505
Posts: 625
Joined: Tue Mar 29, 2005 4:53 am
Contact:

Post by Doomguy0505 »

I had to process it with doombuilder before i could run test.wad successfully
it is full of missing textures and looks like a mess
User avatar
Grubber
Posts: 1031
Joined: Wed Oct 15, 2003 12:19 am
Location: Czech Republic
Contact:

Post by Grubber »

Yes, it's normal.
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany
Contact:

Post by Hirogen2 »

src plz :-D
User avatar
Grubber
Posts: 1031
Joined: Wed Oct 15, 2003 12:19 am
Location: Czech Republic
Contact:

Post by Grubber »

After I'll make the optimalization ;).
User avatar
Ralphis
Posts: 16
Joined: Mon Jul 21, 2003 7:17 pm
Contact:

Post by Ralphis »

Pardon my ignorance, but I suppose there's no way to rig this up for zdaemon use?
User avatar
Grubber
Posts: 1031
Joined: Wed Oct 15, 2003 12:19 am
Location: Czech Republic
Contact:

Post by Grubber »

if there's slope things implemented in ZDaemon, then yes. Otherwise no.
Post Reply

Return to “Creation, Conversion, and Editing”