[Util] ZDoom Terrain Generator

Software projects like source ports (3DGE, Eternity, etc), launchers like ZDL, and other useful utilities belong in this forum.

NOTE: This is NOT a Q&A or troubleshooting forum! This is for active projects only! Please use the General or its subforums for such questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Postby Siggi » Wed May 11, 2005 5:33 pm

You are probably saving it as a 24bit bitmap (or 32bit), any good program should give you the option to choose when you save.
User avatar
Siggi
 
Joined: 03 Oct 2004
Location: South Africa

Postby Mivalekan » Wed May 11, 2005 5:43 pm

Okay you should REALLY make a text file because I can't figure out how the HELL you work this thing.
Mivalekan
 
Joined: 20 Sep 2003

Postby Siggi » Wed May 11, 2005 5:52 pm

This thing is sooooo cool.
although, I did kinda make a 230mb wad by accident :shock:
PS - don't use 1600x1200 wallpapers
User avatar
Siggi
 
Joined: 03 Oct 2004
Location: South Africa

Postby Phoenix » Wed May 11, 2005 6:10 pm

just cropping that heightmap in the corner of Grubber's pic and using that, produced a 7 meg wad file that zdoom, xwe, and doombuilder either wouldn't load or would take seemingly forever. i had to reduce the image to 64x64 then use it. that worked. ~700k wad.
User avatar
Phoenix
omg album art
 
Joined: 28 Sep 2004
Location: nowhere

Postby jallamann » Wed May 11, 2005 6:32 pm

:shock: :shock: :shock:

...







OMFG
User avatar
jallamann
isn't very active on the forums at all
 
Joined: 24 May 2004
Location: http://goo.gl/CV3jCR

Postby Bio Hazard » Wed May 11, 2005 7:05 pm

man thats cool! too bad it doesn't do it efficently :(
User avatar
Bio Hazard
Lord of the Lord of Nitpicking.
 
Joined: 15 Aug 2003
Location: ferret ~/C/ZDL $

Postby killingblair » Wed May 11, 2005 8:59 pm

How do you get it to work in XP?
killingblair
 
Joined: 04 Oct 2004

Postby blackfish » Wed May 11, 2005 9:45 pm

TheDarkArchon wrote:Grubber: YOU MADE DW NEWS!!!


<Blackfish> http://forum.zdoom.org/viewtopic.php?t=6200 <-terrian maker for doom!!!!
(bloodshedder)<Sangueffusor> i can't believe it
<Sangueffusor> terrain in doom that doesn't look like shit

heh.
User avatar
blackfish
pew pew
 
Joined: 15 Jul 2003

Postby Bloodshedder » Wed May 11, 2005 9:49 pm

In Photoshop: Image -> Mode -> Grayscale, then File -> Save -> Format BMP, click OK, Windows, 8 bit

In Paint Shop Pro: When making a new image, just specify Greyscale (8 bit) in Image Type. If you didn't do this, do Colors -> Greyscale, which will convert it to 8-bit greyscale automatically. Then do File -> Save, choose Save as Type of Windows or OS/2 Bitmap.

In Paint, just make sure you only use gray colors (RGB values must be the same for each gray). Then save it as a 256 Color Bitmap.
Last edited by Bloodshedder on Wed May 11, 2005 9:51 pm, edited 1 time in total.
User avatar
Bloodshedder
Spellchecker
 
Joined: 23 Jul 2003

Postby blackfish » Wed May 11, 2005 9:51 pm

killingblair wrote:How do you get it to work in XP?

Start -> run -> "cmd" in the command line
then goto the directory where zterrain is and type "zterrain -help"
User avatar
blackfish
pew pew
 
Joined: 15 Jul 2003

Postby leileilol » Wed May 11, 2005 10:41 pm

128x128 choked, but 64x64 and 48x48 are workable

http://www.planetgargoyle.com/terrain.png

Now all we need is shading on terrain (shadow cast "compilation" in zterrain with sun position?)
User avatar
leileilol
ダークエルフ!!!!!!!!!!
 
Joined: 30 May 2004
Location: japanimation web ring's

Postby Kirby » Wed May 11, 2005 10:58 pm

Grubber, as I constantly repeat next to my fellow worshiper:

PRAISE DA PROGRAMMER!!!!!
:rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock::rock:
User avatar
Kirby
Soon to be chastized
 
Joined: 26 Aug 2004
Location: Washington, D.C. / Miami, FL

Postby Linguica » Thu May 12, 2005 12:10 am

Source code?
Linguica
 
Joined: 13 Nov 2003

Postby Chris » Thu May 12, 2005 12:52 am

Can you adjust the triangle size? Since there's probably a limit on the number of differently-sloped sectors (because they need unique TIDs?), it might be useful to create lower resolution terrain maps for bigger maps.
User avatar
Chris
 
Joined: 17 Jul 2003

Postby Vader » Thu May 12, 2005 3:21 am

Awesome tool :thumb:
I know i´ll use it a lot for skybox floors :D
User avatar
Vader
Mandroid ginger Ninja
 
Joined: 30 Jul 2004
Location: Germany

PreviousNext

Return to Software and Ports

Who is online

Users browsing this forum: Wondercat57 and 1 guest