Yeah, I got pissed by that, as an example this:ZZYZX wrote:I think before it could find scripts that were in the same directory as the map. Now it also (?) finds scripts in resources. Or not. Maxed changed something about it back then and a lot of people were complaining, that's all I remember.
import "acsfolder\myacs.acs"
worked before, and later i was forced to do:
import "D:\development\doom\mods\mymod\acsfolder\myacs.acs"
Idk when that happened, but before it looked in the edited map folder by the resources and later it skipped that check.
All I know I just decided to update my update the gzdoom builder do find out it got slade3 build in, doom engine in, audio playback, nazi parser,.... but my favorite feature was broken
EDIT: that without the resource folder loaded, I never tested it with the resource folder