Uhhh, I couldn't find r2971 in
here so I tried out r2967, but same problem, there is no dynamic lights folder.
ZZYZX wrote:Zan wrote:
Perhaps you are using ZDoom configuration, not GZDoom?
Oh, lol, that seems to have done it. Yeah, I completely forgot I have to reset it from the starting prompt to be GZDoom instead of ZDoom.
*edit: nevermind, now my DECORATE folder is missing with the latest Bugfix versions... there must be something I'm doing wrong. In resoureces I loaded gzdoom_3-1-0.pk3 (excluded from testing), lights and brightmaps, then my own pk3 and lastly the Freedoom iwad. But even with my pk3 loaded, all my sprites show as unknown and other stuff is replaced by the things in the iwad.
As Kappes Buur said, it does work well with older Bugfix versions (everything shows fine with r2967 right now).
Also, can you guys tell me why I'm getting a lot of errors like
DECORATE warning in "Hedon.pk3\Gore.txt", line 919. Unable to find "DeadMarine" class to replace, while parsing "DeadBear".
with pretty much every actor that uses inheritance? Where am I messing up?