LkMax wrote:Uh, do you have to edit a ini file or something? Because AFAIK there's no option on the menu to use software render.
You're right - and I just checked GZDoom, and it's missing from there, too. It was probably removed.
You can use vid_renderer from either the console or the command-line - set it to 0 to enable the software renderer. The truecolor renderer right now uses 0, anyway (though I have tentative plans to possibly move it to "2" and use ZDoom's old paletted renderer as "0").
I'm probably going to create a menu that allows you to select the renderer, as well as the TC-renderer options (for filtering).
Ozymandias81 wrote:Eruanna wrote:I can almost guarantee you Blade of Agony won't look well on it. But I'll tell you - it is my goal one day to be able to run Blade of Agony using QZDoom's software renderer.
Well - I guess Blade of Agony is not a TOTAL shipwreck... but I think QZDoom still has a long ways to go for it.
Lol I assume that's an old build of Blade of Agony because I removed all Doom inheritances or sprites in general for 3d models... But surely it looks good...
Btw keep up the good work Eruanna! (Still didn'thad the time to try this new port )
Yep that one's an oldie. I had it laying around when Torm was doing bug reports on GZDoom, and checked out my own copy at the time, since I had it handy I figured I'd test it. (Don't worry I downloaded a newer version later. )
Thank you for the praise!