QZDoom - ZDoom with True-Color (Version 1.3.0 released!)

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Re: QZDoom - ZDoom with True-Color (Version 1.3.0 released!)

Postby Leonard2 » Sun Dec 24, 2017 3:37 am

Since I started working on the sync objects, I have a fix ready for this since yesterday.
Do you want me to push it?
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Re: QZDoom - ZDoom with True-Color (Version 1.3.0 released!)

Postby Rachael » Sun Dec 24, 2017 9:43 am

I didn't notice this until just now. I already fixed it, it was a botched GZDoom merge.
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Re: QZDoom - ZDoom with True-Color (Version 1.3.0 released!)

Postby Leonard2 » Thu Dec 28, 2017 3:21 am

I agree on that however it seems you reverted parts of the merged reverbedit branch. Was that intended?
Now the reverbedit CCMD doesn't work anymore (whereas it did before).
The problem was that the reverbedit branch caused direct conflicts with the menudef security fix in optionmenuitems.txt, changes which were completely discarded in favor of the security fix in commit 2054f64.
In the fix I had done I corrected this conflict which fixed the problem and allowed the reverbedit CCMD to still work.
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Re: QZDoom - ZDoom with True-Color (Version 1.3.0 released!)

Postby Rachael » Thu Dec 28, 2017 8:40 am

Then go ahead and push your fixes.

In the long run though, I may just revert the reverbedit merge since that was a WIP by Graf before he went MIA.
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Re: QZDoom - ZDoom with True-Color (Version 1.3.0 released!)

Postby MartinHowe » Mon Jan 08, 2018 1:33 pm

Just updating my games collection after a long hiatus.

Please can anybody point me to a guide to compiling QZDoom on Linux similar to the one on the Wiki for GZDoom?

Thanks if anyone can!
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Re: QZDoom - ZDoom with True-Color (Version 1.3.0 released!)

Postby Rachael » Mon Jan 08, 2018 3:19 pm

Right now it's exactly the same as compiling on GZDoom. There are no fundamental code differences or extra dependencies.

Just use the QZDoom repo instead of the GZDoom one.

https://zdoom.org/wiki/Compile_GZDoom_on_Linux
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Re: QZDoom - ZDoom with True-Color (Version 1.3.0 released!)

Postby MartinHowe » Mon Jan 08, 2018 5:40 pm

Rachael wrote:Right now it's exactly the same as compiling on GZDoom. There are no fundamental code differences or extra dependencies.

Just use the QZDoom repo instead of the GZDoom one.

https://zdoom.org/wiki/Compile_GZDoom_on_Linux

EDIT:

OK, thanks, got it to work now. There are a couple of issues with the script commands that I'd like to highlight in case they trip anyone else up.

1) The git tag command needs changing from:
Tag="$(git tag -l | grep -v 9999 | grep -E '^g[0-9]+([.][0-9]+)*$' | sed 's/^g//' | sort -n -t . -k 1,1 -k 2,2 -k 3,3 -k 4,4 | tail -n 1 | sed 's/^/g/')"
to:
Tag="$(git tag -l | grep -v 9999 | grep -E '^q[0-9]+([.][0-9]+)*$' | sed 's/^q//' | sort -n -t . -k 1,1 -k 2,2 -k 3,3 -k 4,4 | tail -n 1 | sed 's/^/q/')"

2) The tags seem a bit inconsistent; doing that yields q2.0.0 instead of q3.1.0; furthermore, there is only a q3.1.0.1 but no q3.1.0.

Is there any way there could be some tag or pattern of tags we can search on that would always yield the current official release version?

3) The soundfont is still called gzdoom.sf2 instead of qzdoom.sf2. I have no idea if this is by design or an oversight.

Other than that, it seems fine and I'm very grateful to you & the team for doing all of this :D
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Re: QZDoom - ZDoom with True-Color (Version 1.3.0 released!)

Postby wrkq » Wed Jan 31, 2018 4:35 pm

You know, forgive me but I have to ask.
Does anyone else pronounce the port's name as "Cozy Doom"?
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Re: QZDoom - ZDoom with True-Color (Version 1.3.0 released!)

Postby Rachael » Fri Apr 13, 2018 1:21 pm

Reposting from Discord:

If you have an old system, please check out the latest version of QZDoom and report any problems you may experience.

QZDoom has GZDoom's 2D refactor, which means it has officially removed the Direct3D backend. The upside of this is - live render switching is now available!

This may introduce compatibility problems with older systems. Also, it may introduce bugs. Please report both!

Your help is greatly appreciated - thank you in advance!

https://devbuilds.drdteam.org/qzdoom You can download it here (It's the top set of builds)
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Re: QZDoom - ZDoom with True-Color (Version 1.3.0 released!)

Postby Graf Zahl » Fri Apr 13, 2018 1:41 pm

Since I already merged the branch a new GZDoom devbuild will also do. Yes, we definitely need reports of how this works on other people's hardware.
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