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[Frontend] YADFUCIMP

PostPosted: Wed May 27, 2015 6:27 pm
by Marrub
Download
Release 4 (1.0.0.1)

A frontend similar to ZDL with some extra spice.
I made this a long while ago, and since I've been using it as my main means of playing Doom, I have now released an enhanced version.

Features:
  • Most panes support drag-n-drop, which will also give proper names based on the file name.
  • Everything ZDL has, sans session saving.
  • Command-line flags tab.
  • Simple file browser with search functionality. (Give it directories in Settings -> File Paths)
  • Can use either +map or -warp parameters without manually setting them, see Settings -> YADFUCIMP.
  • Pretty icons. :)

Image

Re: [Frontend] YADFUCIMP

PostPosted: Wed Feb 17, 2016 9:10 am
by Marrub
Bump. Updated.

Re: [Frontend] YADFUCIMP

PostPosted: Wed Feb 17, 2016 10:44 am
by Blox
not mentioned: extra updated with less retarded bugs

Re: [Frontend] YADFUCIMP

PostPosted: Fri Jan 13, 2017 1:22 pm
by dugan-c
What did you write it in, and is the source code available?

Re: [Frontend] YADFUCIMP

PostPosted: Thu May 18, 2017 2:25 am
by NightFright
Three suggestions:
- Switch positions of the IWAD and PWAD windows. It seems more natural to have the IWAD selection on the left side.
- Add Checkboxes for PWADs. The way it is now, you always have to remove/re-add pwads which you don't use all the time. It's better to be able to have them there all the time and decide per click if you want to load them or not, similar to e.g. the ZDoom Executor. Other than that, I like the simplicity of this thing.
- You should also aim for (at least optional) portability, i.e. store the ini/cfg in the installation directory (I dunno if that is what you are aiming for, though).

Re: [Frontend] YADFUCIMP

PostPosted: Thu May 18, 2017 1:59 pm
by Enjay
The way it is now is very similar to the layout of ZDL (including which side the PWADs and IWADs are).

Image

To me that's a wise move because it would help the transition from ZDL to YADFUCIMP for anyone making that transition.

Re: [Frontend] YADFUCIMP

PostPosted: Fri May 19, 2017 2:43 am
by Nash
No, I wouldn't fuc an imp.

(Cool launcher, thanks for making this)

Re: [Frontend] YADFUCIMP

PostPosted: Sun May 21, 2017 7:51 am
by wolfmanfp
Please add session saving, it would be really useful. Otherwise, it's a great launcher.

Re: [Frontend] YADFUCIMP

PostPosted: Sat May 27, 2017 10:47 am
by Marrub
I haven't been working on this for at least a year because the code is too crappy for me to work with, sorry. Was considering rewriting it but I already have enough problems writing unrelated GUI applications :P

Re: [Frontend] YADFUCIMP

PostPosted: Sat May 27, 2017 10:57 am
by Tormentor667
This looks like a good option

Re: [Frontend] YADFUCIMP

PostPosted: Tue Jun 27, 2017 1:11 am
by RUNSABER
I like this frontend very much. I'm allowed to fully customize it to my liking and I used it for 3DGE for the first time. Golly, the command line features coupled with IWAD/PWAD make searching/drag-n-dropping an effort of the past. Thank you, because this Doom Frontend Ultimately Impressed Me Personally :wub: