ZDoom Executor new ZDoom (and related projects) Frontend.

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Re: ZDoom Executor new ZDoom (and related projects) Frontend

Postby NightFright » Sun Apr 08, 2018 3:06 am

With the release of Adventures of Square ep.2, it would be time to update zde.pk3 once again, I guess...
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Re: ZDoom Executor new ZDoom (and related projects) Frontend

Postby Bloodbat » Thu Apr 12, 2018 5:17 am

Edit: it's done.
Last edited by Bloodbat on Thu Apr 12, 2018 6:52 pm, edited 1 time in total.
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Re: ZDoom Executor new ZDoom (and related projects) Frontend

Postby Bloodbat » Thu Apr 12, 2018 5:19 am

I just uploaded a new beta for the old series that fixes a nasty segmentation violation when identifying PK3 files. No new versions are included in zde.pk3, it was just a quick, dirty fix.
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Re: ZDoom Executor new ZDoom (and related projects) Frontend

Postby Bloodbat » Thu Apr 12, 2018 6:53 pm

I mistakenly uploaded a package with the wrong zde.pk3 for the fixed beta, it has been updated with the proper one, along with the stand-alone zde.pk3 in the ZDE download repository, this new zde.pk3 includes the newest versions of The Adventures of Square.
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Re: ZDoom Executor new ZDoom (and related projects) Frontend

Postby NightFright » Mon Aug 27, 2018 3:15 am

To give an inspiration to this project:

After seeing the new Doomie launcher with its neat playlist feature, I wonder if it was possible for ZDE to have separate "External Files" list for each IWAD. This way you could prevent external files from even showing up in the list if it doesn't work with the selected IWAD, e.g. a mod that changes Heretic weapons shouldn't be shown with any Doom IWADs, but you can add it for selection when choosing heretic.wad.

A neat thing would be if this was an optional feature you could toggle through the menu since I am not sure if this is something everybody may want.

Another idea would be a "Lite" version of the launcher which basically only features the "Game" tab (so no tabs are needed at all). I have found myself completely ignoring any other tabs besides that one and would like to see a version which is just reduced to launching singleplayer games without any needless extras.
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Re: ZDoom Executor new ZDoom (and related projects) Frontend

Postby Zhs2 » Tue Nov 20, 2018 8:47 pm

Bug report: When changing IWAD from "Read from external files" to any other IWAD, the first PWAD in the External Files list is completely ignored on next launch. The only way to fix this is by closing and reopening ZDE.

Feature request: IWAD support for doom_complete.pk3.
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Re: ZDoom Executor new ZDoom (and related projects) Frontend

Postby Bloodbat » Thu Dec 20, 2018 5:13 am

@Zhs2
I'll look into that bug for version 2.
The Doom complete pk3 is not the same as Smooshed? Version 2 kinda supports smooshed.
@NightFright
Doomie launcher probably uses a database, if someone's willing to actually capture it, I might be willing to implement it, we would need to work out the details.
While a lite version sounds easy on err...virtual paper, it would be more work for me, so just keep ignoring tabs you don't use :P, also, the Advanced tab contains stuff relevant to single player game as well.
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zdeadv.png
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Re: ZDoom Executor new ZDoom (and related projects) Frontend

Postby BoneofMalkav » Thu Dec 20, 2018 5:23 am

Doom Complete.pk3 isn't entirely like WadSmoshed, Doom Complete adds Doom 2 stuff into Doom 1's levels (Super Shotgun, Enemies, ect.)
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Re: ZDoom Executor new ZDoom (and related projects) Frontend

Postby phantombeta » Thu Dec 20, 2018 5:35 am

BoneofMalkav wrote:Doom Complete.pk3 isn't entirely like WadSmoshed, Doom Complete adds Doom 2 stuff into Doom 1's levels (Super Shotgun, Enemies, ect.)

Zhs2 is talking about the doom_complete.pk3 file that WadSmoosh outputs.
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Re: ZDoom Executor new ZDoom (and related projects) Frontend

Postby BoneofMalkav » Thu Dec 20, 2018 5:36 am

phantombeta wrote:
BoneofMalkav wrote:Doom Complete.pk3 isn't entirely like WadSmoshed, Doom Complete adds Doom 2 stuff into Doom 1's levels (Super Shotgun, Enemies, ect.)

Zhs2 is talking about the doom_complete.pk3 file that WadSmoosh outputs.

Ah ok, my bad then
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Re: ZDoom Executor new ZDoom (and related projects) Frontend

Postby dgrave09 » Tue Jan 01, 2019 2:48 am

I am not having success with the sourceforge download of the zde launcher. it initially downloaded fine but now it shows up almost cut in half vertically and I cant use some of the buttons. HELP
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Re: ZDoom Executor new ZDoom (and related projects) Frontend

Postby Bloodbat » Wed Jan 09, 2019 5:27 am

If you're referring to the download itself...I hope Sourceforge fixes its stuff.
If the program downloads correctly, well, it would be rather helpful to get the version you're downloading and the OS you're using, considering what you seem to describe, a picture would be useful.
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Re: ZDoom Executor new ZDoom (and related projects) Frontend

Postby TheLostSabre » Sun Jul 07, 2019 8:48 pm

How's development for ZDE 2.0 coming along? Been a while since I last heard of it.
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