EDGE 2.1.0 Discussion [RC-1 Released on 10.3.2018]
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine are perfectly acceptable here too.
Please read the full rules for more details.
Re: 3DGE 2.1.0-Test3 (RC2) Preview (1.16.2017)
Just letting everyone know that near-daily (or whenever commits are made) to the Github, we post builds at DRDTeam now:
http://devbuilds.drdteam.org/3dge/
Special thanks to Eruanna for the help and guidance <3 <3 <3
http://devbuilds.drdteam.org/3dge/
Special thanks to Eruanna for the help and guidance <3 <3 <3
Re: 3DGE 2.1.0-Test3 (RC2) Preview (1.16.2017)
You're welcome.Coraline wrote:Special thanks to Eruanna for the help and guidance <3 <3 <3
Re: 3DGE 2.1.0-Test3 (RC2) Preview (1.16.2017)
@CeeJay:
Try 5df71fd of 3DGE 2.1.0-Test3 and
let me know if your problem with images has gone away! Much appreciated!
Getting close to a final 3DGE 2.1.0 release here soon, guys! =)
Try 5df71fd of 3DGE 2.1.0-Test3 and
let me know if your problem with images has gone away! Much appreciated!
Getting close to a final 3DGE 2.1.0 release here soon, guys! =)
- drfrag
- Vintage GZDoom Developer
- Posts: 3141
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: 3DGE 2.1.0-Test3 (RC2) Preview (1.16.2017)
Are water splashes now supported in 2.1 for Doom games?
Re: 3DGE 2.1.0-Test3 (RC2) Preview (1.16.2017)
The sounds are, yes, and the code was recently released bug fixed. I just need to work on the spawn code for the GFx.drfrag wrote:Are water splashes now supported in 2.1 for Doom games?
Re: 3DGE 2.1.0-Test3 (RC2) Preview (1.16.2017)
GroovyCoraline wrote:@CeeJay:
Try 5df71fd of 3DGE 2.1.0-Test3 and
let me know if your problem with images has gone away! Much appreciated!
Getting close to a final 3DGE 2.1.0 release here soon, guys! =)
Which problem with images.ddf are you referring to?
Re: 3DGE 2.1.0-Test3 (RC2) Preview (1.16.2017)
Not DDF - the image wrapping code to fix sprite wobble was redone. Duke it out in DOOM works perfectly now try it with that latest devbuild.CeeJay wrote:GroovyCoraline wrote:@CeeJay:
Try 5df71fd of 3DGE 2.1.0-Test3 and
let me know if your problem with images has gone away! Much appreciated!
Getting close to a final 3DGE 2.1.0 release here soon, guys! =)
Which problem with images.ddf are you referring to?
Re: 3DGE 2.1.0-Test3 (RC2) Preview (1.16.2017)
Tried it with vanilla and Duke it Out in Doom. The image issue is resolved, the "sliding" projectile issue is still present and now there is something going on with player movement. There's like this weird jittering when walking around and bumping into walls and weapon kick makes player wobble up and down for an extended time, it this just me?
Re: 3DGE 2.1.0-Test3 (RC2) Preview (1.16.2017)
We cancelled out bobbing when hitting walls, like PRBoom. Same piece of code, nearly.
Also, next big thing we are working on: UDMF map support
CeeJay, can you make a proper bug report on SF with video about sliding projectiles, if you haven't already?
Also, next big thing we are working on: UDMF map support
CeeJay, can you make a proper bug report on SF with video about sliding projectiles, if you haven't already?
- NeuralStunner
-
- Posts: 12326
- Joined: Tue Jul 21, 2009 12:04 pm
- Preferred Pronouns: He/Him
- Graphics Processor: nVidia with Vulkan support
- Location: capital N, capital S, no space
- Contact:
Re: 3DGE 2.1.0-Test3 (RC2) Preview (1.16.2017)
This will hopefully aid in smashing bugs faster.Coraline wrote:Just letting everyone know that near-daily (or whenever commits are made) to the Github, we post builds at DRDTeam now
Re: 3DGE 2.1.0-Test3 (RC2) Preview (1.16.2017)
Also CJ, turn off weapon kick. Shouldn't be as bad, but I'm going to disable that shake for weapon firing in the next devbuild, so might as well keep Weapon Kick to on! =)
That's the planNeuralStunner wrote:This will hopefully aid in smashing bugs faster.Coraline wrote:Just letting everyone know that near-daily (or whenever commits are made) to the Github, we post builds at DRDTeam now
Re: 3DGE 2.1.0-Test3 (RC2) Preview (1.16.2017)
That is a huge milestone. Definitely will make the sourceport appeal to a much broader audience. Keep up the excellent work!!!Coraline wrote: Also, next big thing we are working on: UDMF map support
Re: 3DGE 2.1.0-Test3 (RC2) Preview (1.16.2017)
My past attempts at recording gameplay videos haven't exactly been up to snuff, something I've been meaning to look into again but not at this time. I am not very tech savy and even though I have a "new" computer it is still quite a few years behind.Coraline wrote:CeeJay, can you make a proper bug report on SF with video about sliding projectiles, if you haven't already?
It's not really a bug per say, I guess, it's just that the way bouncing projectiles are handled is vastly different in the newer builds. Am I the only one noticing it?
Re: 3DGE 2.1.0-Test3 DevBuilds Now Available (1/2017)
The code had to be refactored because of all the sprite work we had to do. Is it worse? We can improve it later on, but at least modders have more stable builds now.
How are you liking them? Shadows, teleport effects, minor little things that we have restored from EDGE 1.27
How are you liking them? Shadows, teleport effects, minor little things that we have restored from EDGE 1.27
Re: 3DGE 2.1.0-Test3 DevBuilds Now Available (1/2017)
just gave the latest build from the 29th a little test spin. The node building is so fast now there's almost no point in having a building line indicator, so wha'd you do?