Official Oculus Rift GZ3Doom thread

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Re: Official Oculus Rift GZ3Doom thread

Postby Max Dickings » Mon Apr 04, 2016 10:14 pm

biospud wrote:
Max Dickings wrote:I have a potentially very stupid question -

I'm about to get a free HTC Vive soon, strangely. Does this mean I can Doom in VR ( :shock: :D) or is this only for the Occulus Rift?


At the moment GZ3Doom VR is only for the Oculus Rift. But I too will soon be getting a Vive. So there is a good chance GZ3Doom will eventually work on the Vive. But you may need to have patience.


Glad to hear! I've waited this long to play Doom in VR, or even VR for that matter, so more waiting shouldn't be a problem :D
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Re: Official Oculus Rift GZ3Doom thread

Postby Galaxy_Stranger » Mon Apr 04, 2016 10:45 pm

I can't wait for news of your experience!
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Re: Official Oculus Rift GZ3Doom thread

Postby lamer3d » Wed Aug 03, 2016 8:45 pm

So, any news on Vive support?
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Re: Official Oculus Rift GZ3Doom thread

Postby Mars873 » Mon Aug 22, 2016 10:49 am

Hm, can I use google cardboard to play this? And will it get updated or merged into official GZDoom branch?
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Re: Official Oculus Rift GZ3Doom thread

Postby Manhs » Mon Sep 19, 2016 5:21 pm

Hello here, i would want it to play with iwad like Heretic or Hexen, is it possible? To be sure....

It could be very special with the atmosphere of Hexen. (:

EDIT: Ah yes, it seems, we can: http://www.theriftarcade.com/gz3doom-do ... and-hexen/
I must buy one, expensive but i will pay it in multiple times lol
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Re: Official Oculus Rift GZ3Doom thread

Postby Zeberpal » Sun Nov 06, 2016 12:20 pm

Hello, I was wondering, which gzdoom version GZ3D 1.8.2b is based on? The thing is, VR_MODE 8 is running okay by instance in that version(talking about PC display) 1.8.10_e requires a few additional thingies to get installed(and most likely an existence of Rift helmet?) to make vr_mode 8 work, which I due to specific reasons cannot do. I have to add that I want to lauch GZ3D with cardboard-like VRBOX2 which works with spherized renders like Oculus Rift, that's why I can't launch it in vr_mode 3.
And so, I also wanted to ask if there is a list with GZ3D revisions between 1.8.2 and 1.8.10?
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Re: Official Oculus Rift GZ3Doom thread

Postby optimumbox » Tue Mar 28, 2017 6:59 pm

Being that it's been almost a year since the release of the commercial vr headsets and half a year at least with motion controls. Are there any plans to continue future updates to this project? So far this is the only ongoing doom 95 vr mod out there.
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Re: Official Oculus Rift GZ3Doom thread

Postby Death Egg » Wed May 10, 2017 7:37 pm

What all would be needed for this to be merged into the main GZDoom branch?
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Re: Official Oculus Rift GZ3Doom thread

Postby Gez » Thu May 11, 2017 9:33 am

It won't; instead the features will be gradually implemented in GZDoom in a cleaner way. At least that was cmbruns/biospud's plan. A lot of stuff is already there.
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Re: Official Oculus Rift GZ3Doom thread

Postby biospud » Thu May 11, 2017 10:02 am

Part of that cleaner way will be to use Valve's OpenVR API, rather than the native Oculus Rift SDK. Now that gzdoom is licensed GPL, it would be illegal to directly incorporate the Oculus Rift SDK. So future support for the Oculus Rift will be indirect, via OpenVR. Don't worry, I will be testing on both the Rift and the Vive headsets. But it might be a while before all the functionality of GZ3Doom is working in gzdoom.
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Re: Official Oculus Rift GZ3Doom thread

Postby Galaxy_Stranger » Fri Aug 18, 2017 11:25 am

This is brilliant! Before you know it, we'll have Gzdoom with VR, client/server, ZScript and a software renderer! About the only thing anyone could want more is larger maps.
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Re: Official Oculus Rift GZ3Doom thread

Postby Trusty McLegit » Mon Aug 21, 2017 8:38 am

Does the current version support the vive? I'm getting mine in a week and i can't wait to play doom with it. Also, Will motion controls work for aiming? It would also be sweet if you could set the weapon model to track with the controller (mostly When using 3d models, but maybe with sprites too). Finally, as unlikely as it is to get, would it be possible to add teleporting with the other controller, like in DOOM VFR?
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