ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

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QBasicer
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Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by QBasicer »

The project is on github (https://github.com/qbasicer/qzdl/). Feel free to fork the project entirely, or submit a pull request.

When I started the project (the Qt port, I had previously done the C# port), I did not know Qt, and by the end of it, I was very proficient with Qt. I made use of signals in probably an unorthodox way: save and load signals are sent and each widget passes the signal to it's children and/or to it's parent. Otherwise, it should be fairly straightforward. I did intend to write a plugin system in Lua and multiplayer matchmaking, but I failed to generate sufficient interest to warrant actually developing it. I'm not sure there's much, if any, of Bio's original Win32 version left in the code base.

As a Qt expert, I would suggest that you rewrite the entire UI in Qt5.
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Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by dugan-c »

I've started.

I just sent you the first pull request, which just removes code that a) doesn't work and b) isn't portable to Qt 5.
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Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by Talon1024 »

Well, I have a fork of my own, in which I rewrote the update checker to use the newer Qt4/5 network stuff.
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Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by dugan-c »

Talon1024 wrote:Well, I have a fork of my own, in which I rewrote the update checker to use the newer Qt4/5 network stuff.
I see that your last update was very recent. What other improvements have been made in your fork?
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Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by Talon1024 »

Not much else, other than changing the build system to QMake, and removing "#include <QtGui>" from every source and header file.

I mainly intended to get qZDL compiling under newer GNU/Linux distributions, such as Ubuntu 16.04.

I plan to organize the code that saves the qZDL configuration, and make it so that qZDL will only save your configuration when you would expect it to, like when you quit the app, or launch your game, or something else.
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Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by QBasicer »

Talon1024 wrote:Well, I have a fork of my own, in which I rewrote the update checker to use the newer Qt4/5 network stuff.
I've been contemplating standing up the update server again. The plan has been for some time that when/if the project is taken over, I'd trigger an update so that people can migrate to the new version. It's been down since I accidentally nuked the ec2 instance and I haven't had the time to stand it back up (nor have I had any incentive to)
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Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by HyperLuke »

Download link is broken.
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Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by VGA »

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Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by HyperLuke »

I noticed an issue with ZDL 3.2.2.2, it makes some of the door sounds high pitched for no reason, doesn't matter what source port I am using.
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Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by VGA »

HyperLuke wrote:I noticed an issue with ZDL 3.2.2.2, it makes some of the door sounds high pitched for no reason, doesn't matter what source port I am using.
ZDL is just a launcher, it runs the source port with the correct parameters so you don't have to use the commandline or drag and drop files onto exes.

I doubt it can change the door sounds :lol: :lol: :lol: :lol:
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Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by dugan-c »

What do the build.xml and flags.xml files in the project root do?
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Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by dugan-c »

Heads up that the current pull request has Talon1024's update to Qt 5. It also fixes a bug where checking "Close on Launch" would crash the application.
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Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by VGA »

Is there a built executable available?
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Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by dugan-c »

Nope
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Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Post by Kyotra »

ZDL could use an update that acknowledges the new .ipk3 file extension, can't even launch Simon's Destiny with it.

Also how in the fuck has a key utility like this not been updated in over FOUR YEARS? The past year has seen several issues pop up with this app and no one has acknowledged it.
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