ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Software projects like source ports (EDGE, Eternity, etc), launchers like ZDL, and other useful utilities belong in this forum.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Postby Lcferrum » Fri May 03, 2019 2:26 pm

Back in Borland's days, up-triangle was a standard glyph used in "edit record" button in database view. Just a historical background, this is where I got the idea for the glyph. But I agree with you - it's kind of misleading when it's used to "enable" or "disable" items. I'll come up with something more suitable for the next release.
Lcferrum
 
Joined: 06 Feb 2019

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Postby Scottbert » Thu May 09, 2019 12:45 pm

Thanks! Linux binary works like a charm!
User avatar
Scottbert
 
Joined: 06 Sep 2018
Location: USA
Discord: Scottbert#9418
Twitch ID: Scottbert85

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Postby SergeantDiggs » Mon May 27, 2019 10:43 am

Love the enable/disable feature! I've loaded all the mods I use and enable/disable when I use them. Seriously, I have around 30+ items in total, it's ridiculous. I'm so glad I checked this forum when I did.
SergeantDiggs
 
Joined: 11 Dec 2017
Discord: #3961

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Postby dugan-c » Sun Jul 28, 2019 10:51 am

VGA wrote:Biohazard created ZDL and a few other good people contributed to it. You should fork it and continue development.

QBasicer wrote:The project is on github (https://github.com/qbasicer/qzdl/). Feel free to fork the project entirely, or submit a pull request.

When I started the project (the Qt port, I had previously done the C# port), I did not know Qt, and by the end of it, I was very proficient with Qt. I made use of signals in probably an unorthodox way: save and load signals are sent and each widget passes the signal to it's children and/or to it's parent. Otherwise, it should be fairly straightforward. I did intend to write a plugin system in Lua and multiplayer matchmaking, but I failed to generate sufficient interest to warrant actually developing it. I'm not sure there's much, if any, of Bio's original Win32 version left in the code base.

As a Qt expert, I would suggest that you rewrite the entire UI in Qt5.


My work is done. Pull request submitted.

https://github.com/qbasicer/qzdl/pull/51

This is a later iteration of the previous attempts, including the fork that fixed the closeOnLaunch crash, the one that Ryan Musumante found.

For those wondering: yes, I did keep qbasicer in the loop about what I was doing these past three years. I didn't just suddenly drop this massive changeset on him from out of nowhere yesterday.

I didn't take Lcferrum's work into account at all; I would expect that to come after the pull request is merged.
dugan-c
 
Joined: 03 Sep 2016

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Postby QBasicer » Tue Jul 30, 2019 3:38 pm

I expect the PR to merge within the next day or so. I still do not have a way to build and package the executable, so hopefully we can find a solution to that. I also have it on my todo to bring back the ZDL website again (I had planned on having that up in the Spring, but it didn't happen).

Thanks for all the hard work - that codebase was not well written :)

- Q
User avatar
QBasicer
#include <QBasicer.h>
 
Joined: 16 Sep 2003
Github ID: qbasicer

Re: ZDL 3.2.2.2 Released (UPDATED August 8th 2012)

Postby Lcferrum » Thu Aug 01, 2019 3:58 am

Thanks to Duganchen for all the hard work on refactoring ZDL sources! Feel free to port any fixes/additions I made to your fork. Of course I will not abandon my fork and will continue to support it and add new features, because this is all this fork is about. BTW, new version, that will include Mac OS X release, is on the way.

Also, the dreaded closeOnLaunch crash is also fixed in my fork, though I didn't specifically mentioned it because fork is based on the sources that already included the fix.

And kudos to Q for still keeping an eye on the ZDL development after all these years.
Lcferrum
 
Joined: 06 Feb 2019

Previous

Return to Software and Ports

Who is online

Users browsing this forum: No registered users and 1 guest