DoomRunner GUI Front-End for (G)ZDoom

Hi everybody! I've created a front-end supporting several source ports including ZDoom and GZDoom. I've packaged it with PrBoom by default (because PrBoom is no longer being updated and it's fairly stable across different platforms), but I've always preferred ZDoom myself. Anyway, here you go. It's likely completely different from any other launcher you've seen before. It has much more of a multiplayer feel and style to it (sort of like the zDaemon launcher), even though DoomRunner is intended for single-player. You create "profiles", which are DoomRunner-specific configuration files that contain wad information, screen resolution, sound settings, etc. DoomRunner can store up to 30. This makes switching between ports, wads, and other information easy because you could create, for example, one configuration that launches Alien Vendetta in GZDoom at a high res for when you're only gaming, and Alien Vendetta in PrBoom with OpenGL disabled at a low res for when you have some intense multitasking going on in the background (and then switch between these configurations at the click of your mouse). Let me know what you guys think!
It supports Mac OS 10.6, Windows XP/Vista/7, and Linux.
Download links and screenshots are here: http://retronuggetdev.com/doomrunner/
Small tutorial for beginners is here: http://retronuggetdev.com/tutorials/doomrunner.php
Official documentation is here: http://retronuggetdev.com/doomrunner/documentation.html
Written in C++ with Qt. Compiles in GCC.
It supports Mac OS 10.6, Windows XP/Vista/7, and Linux.
Download links and screenshots are here: http://retronuggetdev.com/doomrunner/
Small tutorial for beginners is here: http://retronuggetdev.com/tutorials/doomrunner.php
Official documentation is here: http://retronuggetdev.com/doomrunner/documentation.html
Written in C++ with Qt. Compiles in GCC.