SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

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Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

Postby Gez » Wed Oct 04, 2017 4:52 am

It has never been officially in. I did make builds upon a time with Game Music Emu added in, and I could do that again if I find the time and motivation for it (would have to be redone from scratch, too many code reorganizations and overhauls since then, plus the GME code has been updated too).
Gez
 
Joined: 06 Jul 2007

Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

Postby sk1re » Sat Oct 14, 2017 9:04 am

Hi!
I've compiled latest Slade for Linux x64 (date: 14.10.2017 - git version: 45d8868) and made an "AppImage". AppImages should run on every modern Linux based Distro. It packages the executable with all it's needed dependencies.
Dependencies are usually a problem within Linux because every Distro has it's own version of the dependencies, AppImages bypasses this problem.
Download the Slade AppImage here:
http://www.mediafire.com/file/ujjn70byd ... 4.AppImage ~57MB
You have to make the AppImage executable with the command: "chmod a+x Slade-x86_64.AppImage". Or read this howto: http://discourse.appimage.org/t/how-to- ... cutable/80

I also made a version where you can edit the slade.pk3 if you have to because the AppImage is one big file. The script "run_slade.sh" is basically the same idea how AppImages work.
Unzip and execute "run_slade.sh".
http://www.mediafire.com/file/fh45w53q6 ... 64_r01.zip ~56MB

I've tested both versions on Arch Linux, Fedora, Debian and Lubuntu.

Maybe the Developers can make AppImages for future versions of Slade.
https://www.appimage.org/

hf,
-sk1re
sk1re
 
Joined: 14 Oct 2017

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