SLADE Discussion - Latest: v3.2.5 (19/Dec/2023)

Any utility that assists in the creation of mods, assets, etc, go here. For example: Ultimate Doom Builder, Slade, WadSmoosh, Oblige, etc.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
InsanityBringer
Posts: 3386
Joined: Thu Jul 05, 2007 4:53 pm
Location: opening the forbidden box

Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

Post by InsanityBringer »

There's an annoyance I'm running into with the beta 5 version of the map editor: Its not remembering what thing I last set, new things are always player 1 starts. Makes placing a lot of the same thing really annoying.
User avatar
AtomicLugia
Posts: 36
Joined: Thu Oct 06, 2016 7:58 am
Location: Germany

Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

Post by AtomicLugia »

Making the "adjust" command work with multiple selections would save alot of time. It also messes up the offsets, which XWE doesnt. Also, there's no documentation for this command when I type "cmdhelp adjust".
User avatar
Xane123
Posts: 165
Joined: Tue Nov 24, 2015 1:58 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Inwood, WV
Contact:

Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

Post by Xane123 »

Today, I found a weird and somewhat-easy to replicate crash in SLADE, which I reported on the GitHub repository. Basically, download this PK3 from my game and open it in SLADE. Cut the graphics folder then undo your cut. SLADE will then crash. This doesn't happen with single files, only this folder full of hundreds of images.

Also, yes, I tried to force videos into GZDoom since PlayMovie is long gone (and really should be revived)!
User avatar
Kappes Buur
 
 
Posts: 4114
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

Post by Kappes Buur »

Request:
To compare several pwads, would it be possible to have them open in individual instances
of Slade3 as was possible with older versions of Slade, instead of in several tabs of one instance?
StevenC21
Posts: 2
Joined: Sun Jan 07, 2018 8:55 am

Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

Post by StevenC21 »

Is SLADE3 still in development? It hasn't been updated in over a year...
Gez
 
 
Posts: 17833
Joined: Fri Jul 06, 2007 3:22 pm

Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

Post by Gez »

You can get your answer by looking at the development log on GitHub.

https://github.com/sirjuddington/SLADE/commits/master
User avatar
Kappes Buur
 
 
Posts: 4114
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada
Contact:

Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

Post by Kappes Buur »

When opening a pwad with GZDBBF through Slade3 I loose textures between TX_ markers.
User avatar
Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

Post by Marisa the Magician »

Will SLADE3 ever get 3d floor previews? It's extremely annoying to have to constantly launch the game over and over again to make sure they look right.
Gez
 
 
Posts: 17833
Joined: Fri Jul 06, 2007 3:22 pm

Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

Post by Gez »

It's on the very long list of planned features.

A contributor had started working on it but apparently lost interest before it was completed enough to submit a PR. There's been nearly two thousand commits to Master since, and the whole special effect handling was refactored to avoid hardcoding stuff to GZDoom or Eternity specifically, so the work would probably have to be restarted from scratch.
User avatar
VGA
Posts: 505
Joined: Mon Mar 28, 2011 1:56 am

Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

Post by VGA »

Marisa Kirisame wrote:Will SLADE3 ever get 3d floor previews? It's extremely annoying to have to constantly launch the game over and over again to make sure they look right.
Isn't there a console command or something to reload the wad in Gzdoom?

I recently found out that even the original Doom supported a cmdline which made it reload the wad on each map start.
User avatar
JPL
 
 
Posts: 523
Joined: Mon Apr 09, 2012 12:27 pm
Contact:

Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

Post by JPL »

VGA wrote:
Marisa Kirisame wrote:Will SLADE3 ever get 3d floor previews? It's extremely annoying to have to constantly launch the game over and over again to make sure they look right.
Isn't there a console command or something to reload the wad in Gzdoom?

I recently found out that even the original Doom supported a cmdline which made it reload the wad on each map start.
The reload hack was specific to vanilla (DOS) Doom, there's no reason to assume it would work in GZDoom et al. Even if it did, there's still a world of difference between directly manipulating something in the editor vs alt-tabbing over, reloading the map, and navigating to the spot you want to review.
User avatar
VGA
Posts: 505
Joined: Mon Mar 28, 2011 1:56 am

Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

Post by VGA »

https://mantis.zdoom.org/view.php?id=633

In that issue in which you posted some time ago, it seems the only solution is to use the open command. I don't know how much time that saves ...

(Navigating isn't a problem, you just have the player start in the room with the 3d floors, since those are the problem)
User avatar
Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia
Contact:

Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

Post by Marisa the Magician »

The room with the 3d floors is an empty void with the 3d floors floating high up.
User avatar
D3athStalker
Posts: 234
Joined: Sun Feb 28, 2016 10:45 am
Location: The evil world that is known as Heck

Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

Post by D3athStalker »

I don't know if this has been written before, but you can't compile ACS files with KILL scripts in it. SLADE will tell that it has a "bad script declaration".
Gez
 
 
Posts: 17833
Joined: Fri Jul 06, 2007 3:22 pm

Re: SLADE Discussion - Latest: v3.1.2 Beta 5 (11/Sep/2017)

Post by Gez »

Make sure the ACC.exe SLADE uses is up-to-date.
Post Reply

Return to “Creation, Conversion, and Editing”