DRD Team Dev builds

Software projects like source ports (3DGE, Eternity, etc), launchers like ZDL, and other useful utilities belong in this forum.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: DRD Team SVN builds

Postby enderkevin13 » Sat Oct 24, 2015 1:55 am

wildweasel wrote:
enderkevin13 wrote:I'm gonna stick with the version I have, since the svn builds lag more and are more pixely than 2.7.0

Okay, no, there is no basis whatsoever for this misinformation. Something must be configured differently between whatever versions you ran.

I tried all the settings, still lagged and pixely.
User avatar
enderkevin13
Official abbadon of ZDoom
Banned User
 
Joined: 07 Jul 2015
Location: :noiƚɒɔo⅃

Re: DRD Team SVN builds

Postby wildweasel » Sat Oct 24, 2015 1:59 am

I think maybe you should give us more information. Like, a lot more information.

Can you tell us the EXACT version numbers of both versions of the port you're using? Perhaps attach both configuration files? Maybe show us pictures of what differences you're seeing?
User avatar
wildweasel
I love the smell of sourdough in the morning
 
Joined: 15 Jul 2003
Location: avatar by kurashiki

Re: DRD Team SVN builds

Postby jmickle » Thu Nov 05, 2015 8:42 am

eternity is still being developed, see here a git commit from an hour ago: https://github.com/team-eternity/eterni ... 43816f45e2
jmickle
 
Joined: 19 Feb 2014

Re: DRD Team SVN builds

Postby Nash » Thu Dec 03, 2015 5:29 am

Automated builds broken again? Github is active, binaries are a month old...
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia

Re: DRD Team Dev builds

Postby cocka » Sat Jul 23, 2016 1:50 pm

Can we have a 32 bit version of this one?

zdoom-x64-2.9pre-1117-g5c182c7.7z

Thanks.
User avatar
cocka
 
Joined: 02 Jul 2011
Location: Hungary

Re: DRD Team Dev builds

Postby Lud » Sun Aug 14, 2016 9:55 am

Spoiler:

Mystery build - prize inside!
User avatar
Lud
Pirates of the Somallean.
 
Joined: 11 Feb 2016
Location: Somalia

Re: DRD Team Dev builds

Postby Rachael » Fri Sep 09, 2016 12:35 am

I've gone ahead and uploaded an updated GZDoom/ZDoom for Windows into their proper folders - however they are 64-bit only (sorry, don't have the time or desire to set up a 32-bit environment right now), and the GZDoom builds currently do not support OpenAL (they're FMOD only).

I'll try and keep doing this until Blzut gets the auto builds restored.
User avatar
Rachael
Not all elves needs a stocking hat...
 
Joined: 13 Jan 2004

Re: DRD Team Dev builds

Postby arookas » Fri Sep 09, 2016 6:24 am

Wow, thanks Eruanna! I hope Blzut can fix them soon.
User avatar
arookas
...but only sometimes.
 
Joined: 24 Jan 2011

Re: DRD Team Dev builds

Postby Nash » Wed Oct 26, 2016 12:00 am

Hate to be that guy but I think something's up again... 6 days since the last build...
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia

Re: DRD Team Dev builds

Postby Rachael » Wed Oct 26, 2016 12:05 am

Huh.

Well I am building QZDoom and it gets updated daily. You can use that, for now, until Blzut gets a chance to look into it.
User avatar
Rachael
Not all elves needs a stocking hat...
 
Joined: 13 Jan 2004

Re: DRD Team Dev builds

Postby Nash » Wed Oct 26, 2016 12:35 am

I know. The concern isn't for me; it's for the general non-programming/non-building populace... :D
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia

Re: DRD Team Dev builds

Postby Rachael » Wed Dec 07, 2016 5:25 am

With the fluxed state of ZDoom's major refactorings (and the devastating bugs they left behind) I've been pretty lax about trimming old builds.

But that's going to change soon. If you have projects hosted here, I'm going to start trimming stuff away older than 2 months at the very least, and the next trimming will have an even shorter cut-off (eventually closing into about a month or so).

I'm giving a heads-up here before that happens though just because of why I haven't done it in the past year. If you have any keepers, now's the time to grab them.
User avatar
Rachael
Not all elves needs a stocking hat...
 
Joined: 13 Jan 2004

Re: DRD Team Dev builds

Postby Rachael » Thu Jan 26, 2017 5:32 am

I have trimmed away probably about 6-10 gigs of old stuff nobody downloads anymore. Dreamhost is probably a lot happier with me now.
User avatar
Rachael
Not all elves needs a stocking hat...
 
Joined: 13 Jan 2004

Re: DRD Team Dev builds

Postby Nash » Mon Apr 24, 2017 2:38 am

The GZDoom dev builds are still shipped with the Fmod DLL. Probably redundant since Fmod is no longer in the engine...
User avatar
Nash
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia

Re: DRD Team Dev builds

Postby Blue Shadow » Wed Apr 26, 2017 8:51 am

GZDoom development builds appear to have stopped being uploaded.
User avatar
Blue Shadow
 
 
 
Joined: 14 Nov 2010

PreviousNext

Return to Software and Ports

Who is online

Users browsing this forum: wrkq and 2 guests