DRD Team Dev builds (restored)

Game Engines like EDGE, LZDoom, QZDoom, ECWolf, and others, go in this forum
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine are perfectly acceptable here too.

Please read the full rules for more details.
Post Reply
User avatar
Rachael
Posts: 13530
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

DRD Team Dev builds (restored)

Post by Rachael »

Update 2019/Jun/15
I've rewritten some of the service scripts that push the files on the site. Everything should be working again. Please let me know if there are any problems.
====================================================
Update 2019/Jun/14
The site is undergoing changes. The host pulled out the rug right from under me so I have to recode some of the scripts in order to adapt.

I'll have it back up and running as soon as I can. Sorry. In the meantime you guys are encouraged to post builds in this topic until I get things working again.
====================================================
As many of you already know, the DRD team is now hosting the Dev builds for ZDoom, GZDoom, and the ACC builds.

The current link to the builds is http://devbuilds.drdteam.org/

I would highly encourage the ZDoom community to build these Dev files yourselves as well, if you can, and upload them to your webspace, that way if ours ever goes out, other people can access yours. :) Additionally, if anyone wants to contribute and help keep the files up to date, send me a PM.
Last edited by Rachael on Sun Feb 07, 2016 1:35 pm, edited 4 times in total.
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London
Contact:

Re: DRD Team SVN builds

Post by Phobus »

Hopefully Randy sees this thread then, as nobody else can sticky I don't think.
User avatar
Enjay
 
 
Posts: 26516
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: DRD Team SVN builds

Post by Enjay »

I haven't been able to access the DRD forums since about 5-6 hours ago. Nor have I been able to get ftp access to the new ftp site for uploading builds ("authentication failed"), although I can get ftp access for the old one. I've got a copy of r1230 sitting here just begging to be uploaded. ;)
User avatar
Rachael
Posts: 13530
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: DRD Team SVN builds

Post by Rachael »

Really, Enjay? I just backed up the entire SVN archive from the old site and as we speak it's being transferred to the new one. r1230 should be there ASAP.

As far as the access to the website itself goes, I am aware of this issue.
Last edited by Rachael on Wed Jan 21, 2009 4:52 pm, edited 1 time in total.
User avatar
Enjay
 
 
Posts: 26516
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: DRD Team SVN builds

Post by Enjay »

OK Zdoom r1230 successfully uploaded.

Still no access to the forum (I just get the generic ie "Internet Explorer cannot display the webpage"), but it looks like that's something your ISP is working on so I guess I'll just have to wait.

Is anyone else having difficulty getting on to the DRD forum ATM?


Forget that, it just sparked into life. :)

[edit] and then died again. :? [/edit]
Last edited by Enjay on Wed Sep 17, 2008 1:37 pm, edited 1 time in total.
User avatar
Rachael
Posts: 13530
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: DRD Team SVN builds

Post by Rachael »

Try not to breathe on it... I think it's sensitive to wind. ():)
User avatar
Nash
 
 
Posts: 17433
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: DRD Team SVN builds

Post by Nash »

DRDTeam is also very slow for me. :(
User avatar
Rachael
Posts: 13530
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: DRD Team SVN builds

Post by Rachael »

The problem should be resolved now.
Lemonzest
Posts: 327
Joined: Tue Oct 12, 2004 3:19 pm
Location: On your boards, trolling your threads!!!

Re: DRD Team SVN builds

Post by Lemonzest »

I dont suppose there's a chance of 32/64bit linux builds?
User avatar
Rachael
Posts: 13530
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: DRD Team SVN builds

Post by Rachael »

Very VERY remote.

Linux comes with some of the tools you need to make the SVN versions preinstalled, though. It's not that hard.

http://zdoom.org/wiki/Compile_ZDoom_on_Linux
Gez
 
 
Posts: 17833
Joined: Fri Jul 06, 2007 3:22 pm

Re: DRD Team SVN builds

Post by Gez »

Could it be possible for the directory listing to be sorted? It'd make finding the most recent version more straightforward if it was always at the top (or the bottom, either way) than if you have to scan all the available choices. :P
User avatar
Rachael
Posts: 13530
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: DRD Team SVN builds

Post by Rachael »

It was sorted before the move. I've been meaning to "touch" the files to the appropriate dates but haven't had the time. The default sorting method is descending by modified date, but it can be changed by clicking on the top of the listing.

The reason why I have it sorted that way is to completely avoid figure errors with version updates. (i.e. r999 would appear at the top of the list, with r1000 being waaaaay on the bottom). But it only works if the files are properly dated.

Right now, all the newest files should appear at the top anyhow. I think there's been SVN commits on all 3 of the main trees (besides ACC) since the move.

EDIT: I was wrong. GZDoom was not updated. But that doesn't matter, I'm just overwriting it now with a new one, it should fix the date on that one.
Gez
 
 
Posts: 17833
Joined: Fri Jul 06, 2007 3:22 pm

Re: DRD Team SVN builds

Post by Gez »

Just pad with zeros to get a r00000999 and r00001000. You should be safe for a while then. :P
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: DRD Team SVN builds

Post by Ceeb »

Out of curiousity (since my SVN skills are full suck ;)) I can just download these files manually in Firefox, can't I?
User avatar
Enjay
 
 
Posts: 26516
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: DRD Team SVN builds

Post by Enjay »

Ceeb wrote:I can just download these files manually in Firefox, can't I?
I don't see why not.

As for the number padding - The compiled programs don't use them, so I don't think the file names should either. Let's face it, there has to be 820 more GZdoom revisions and 8752 more GZdoom revisions before the extra digit causes a problem anyway. Millennium bug anyone? ;)
Post Reply

Return to “Game Engines”