RUNSABER wrote:Node building in the newer builds is superbly fast, and I missed the splash screen for 3DGE very much Shadows look great with the engine as well. You can use hardcoded shadows, or sprites Even the teleport effects look nice.
Still having trouble with transparent/translucent objects. Here's an example shot from the last build:
It appears transparent objects overlap other sprites/images and cuts them off. An issue I've been trying to point out since 2.0.4.
Gave Counterattack by Mechadon a run and my god, I'd be lucky to even have 15 FPS at the most. Maybe 3DGE isnt meant for large sector heavy wads? Or maybe my laptop is complete crap. *sigh*
Collision bobbing looks good. reminds me of the wall-running from Vanilla/PrBoom but wobbliness could be tweaked in the future. Looking forward to the 2.1F release.
CeeJay wrote:Played around a bit with Wolf3DGE. Gameplay is really fast and smooth, was amazed at how intense it felt. However...
The shadow mechanic needs work, because all sprites in this particular mod have a canvas of 128 in width the shadows show up as a big squares on the floor. It needs to ignore the translucent canvas part.
CeeJay wrote:I thought that maybe the variable sound pitch would grow on me but no, I really really dislike it. Other than that, has anything been done to the sound playback?
CeeJay wrote:More weird graphical issues, such as lines briefly showing up on walls, walls appearing bent and stretched at times. Don't think screenshots would help much since this is so subtle.
Coraline wrote:Lines showing up?
CeeJay wrote:Coraline wrote:Lines showing up?
Kinda of hard to expalin, but for a fraction of a second I see straight lines going across the walls.
EDIT: Speaking off 3DGE data resource, how come it isn't in ZIP/PK3 format? Wouldn't that make more sense.
Coraline wrote:Which build are you using? What do you have enabled in options? I have not encountered this straight line issue before. . .
Coraline wrote:About the edge2.pak file, well it is the closest uncompressed format aside from WAD that influenced our decision for the main data file. Also, namespaces are supported, and SLADE can open PAK files as well.
Coraline wrote:CeeJay, I tried and tried and could not find those straight lines on walls...the only way this would be something to catch if
it was something you could record for me to see. Otherwise, I'm afraid neither me or the other programmers encounter