Doom Runner (yet another graphical Doom launcher)

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Re: Doom Runner (yet another graphical Doom launcher)

Postby Someone64 » Fri May 22, 2020 4:24 pm

youda008 wrote:Actually, you can select a directory of config files. It's under the engine properties, below name and path.


Whoops... I'm a big dingus.

youda008 wrote:That's interesting idea. Just out of curiosity, what map pack and mod is that exactly, that it requires map being loaded after?


I don't have a specific example off the top of my head, unfortunately. I can vaguely remember it's some cases of Nazi replacement or TITLEPIC and M_DOOM replacement and maybe even sometimes monsters or minor sprite stuffs like pickup and graphics replacements for monsters or weapons and maybe some weird maps that entirely replace rather than add monsters. I usually make sure to load map texture mods and sound mods before the maps rather than after as I recall it having been a problem before so I just do it for every map wad now.

Of course there are stranges cases like doing stuff you're obviously not supposed to but can anyway like loading mods before TCs that replace almost everything and said TCs include both maps and replacements in the same WAD and you want to keep the few things that the TC doesn't replace as a mod's thing rather than having the mod override the TC's stuff.

Honestly it's been a long time since I've ever encountered scenarios like these (besides TITLEPIC M_DOOM, and end of level results screen graphics cases which seem to be more common) so I'm not sure my suggestion is even remotely worth the effort but I'd still appreciate the option being there.

Sorry if my post is incoherent as hell I'm really damn sleepy...
Someone64
 
Joined: 23 Feb 2016

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