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gzPhotography (v1.0.0)

Posted: Thu Jun 23, 2022 3:00 pm
by Hellgnoll


gzPhotography is a small bespoke mod which adds a photography camera into any gzDoom load order. It has been designed with maximum compatibility with other mods, placing the camera in your inventory under slot 0, and providing a universal printscreen button replacement which takes clean, unobstructed photos.

To enable photo-taking, you will need to turn on Options > Miscellaneous > Enable making screenshots by script.


Sorry Cyberimp DSC-P72
Selfie Mode
Flash and Fill Flash
Universal clean screenshots
Shot composition overlays
Photo information overlay
Compatibility Notes
Release page on Github
v1.0.0 Direct download

Re: gzPhotography (v1.0.0)

Posted: Thu Jun 23, 2022 4:21 pm
by Enjay
Neat idea. I've been playing with photomode in Cyberpunk 2077 and having a blast with that. It would be nice to see this expanded to include some ideas from that.

Things that spring to mind are the ability to freeze the game to "pose" the photo, perhaps the ability to spawn and move an alterative camera so that you can see your own sprite in the view, the ability to set the player appearance to different states in such a photo (e.g. firing).

Of course, such suggestions may well be beyond the scope of what you are trying or want to do. I'm just throwing out ideas really.

Re: gzPhotography (v1.0.0)

Posted: Thu Jun 23, 2022 7:10 pm
by Caligari87
It would be kinda fun to see a "poor man's DOF" by spawning multiple cameras with very small offsets rendered as transparent cameratexture overlays on the player's screen, and then adjusting their aiming points to change the "focal distance" / convergence.


Re: gzPhotography (v1.0.0)

Posted: Fri Jun 24, 2022 6:52 am
by Spaceman333

I like how its universal and has a flash feature. There was another selfie mod called InstaDoom that does not have those.

Selfie feature give even more mileage to any mods that change the player sprite like the 150 Skins mod.

Definitely a keeper and even autoloader worthy mod. Thanks for makin' n' sharing this creation!

Re: gzPhotography (v1.0.0)

Posted: Fri Jun 24, 2022 4:38 pm
by Proydoha
This is very cool and I think I'll take your camera to all my future adventures!

Previously I've bound

Code: Select all

KP1=r_drawplayersprites 0; crosshair 0; screenblocks 12;
KP3=r_drawplayersprites 1; crosshair 7; screenblocks 10;
To do the same but your mod is much more immersive

There are two minor inconveniences:
When you take a photo it alerts monsters. While it makes sense that camera sound alerts monsters it would probably better if it was a togglabe option.
When you are in fullscreen hud it leaves black border at the bottom of the screenshot. Probably nothing can be done about this one unfortunately because it is impossible to change screenblocks CVAR outside menus/aliases.