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[v2.00] Buckshootin' Season: Benellus' Gift Update

Posted: Thu Jun 16, 2022 7:17 pm
by DOOMPiter
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Many of you already know how most Gameplay Mods are. SMGS, Pistols, Assault Rifles, Splash Damagers, Plasma Rifles, BFGS and... Shotguns.
So, in a plain damn week i just thought: "Hey, What could go wrong if i made AN ENTIRE DAMN GAMEPLAY MOD that only had shotguns in your arsenal... Aside your trusty Brass Knuckles?" And there ya' go, WELCOME TO BUCKSHOOTIN' SEASON, WHERE ONLY VARIATIONS OF 12 GAUGE AMMUNITION RULES!

But enough Chit-Chat, here's your arsenal list:
Spoiler: A bit... Long? It ain't too long, but you get it.
Now, About those Screenshots i owed ya...
Spoiler: Screenshootin'.
Changelogging? That's new...
Spoiler: Changelogs
If you are wondering, yes, THERE IS a credits text-lump inside the mod, so incase you ever want to see "who made what" assets that appear in the mod, check it out!
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Buckshootin' Season v1.14
Buckshootin' Season v1.08
Buckshootin' Season v1.0 (Pre-Balance Changes)
[v1.05] Hexedretic Expansion DLC

Re: [v1.0] Buckshootin' Season: Shotguns and Even More Shotg

Posted: Fri Jun 17, 2022 2:46 am
by Marisa the Magician
Hey now, come on... Comparing the AA-12 to the Jackhammer is kind of an insult. :roll:

Re: [v1.0] Buckshootin' Season: Shotguns and Even More Shotg

Posted: Fri Jun 17, 2022 3:50 am
by Spaceman333
Heh, two awesome shotgun-only themed mods released only a few days apart, must the blessed season of Benellus or something.

Re: [v1.0] Buckshootin' Season: Shotguns and Even More Shotg

Posted: Fri Jun 17, 2022 6:14 am
by RaiderX
Great mod with some cool weapons, however i do think that the firing sound for the Wste-M55 is a bit too silent compared to the other weapons.

Re: [v1.0] Buckshootin' Season: Shotguns and Even More Shotg

Posted: Fri Jun 17, 2022 6:45 am
by DOOMPiter
RaiderX wrote:Great mod with some cool weapons, however i do think that the firing sound for the Wste-M55 is a bit too silent compared to the other weapons.
The WSTE-M5's sounds are directly taken from Marathon, and even then they are still pretty damn silent there, too... Can't do much other than manually increasing the volume of the sound in Audacity.

Re: [v1.0] Buckshootin' Season: Shotguns and Even More Shotg

Posted: Fri Jun 17, 2022 7:26 am
by Spaceman333
DOOMPiter wrote:
RaiderX wrote:Great mod with some cool weapons, however i do think that the firing sound for the Wste-M55 is a bit too silent compared to the other weapons.
The WSTE-M5's sounds are directly taken from Marathon, and even then they are still pretty damn silent there, too... Can't do much other than manually increasing the volume of the sound in Audacity.
I've been dabbling in sound editing and learned that 'Effect -> Normalize' in Audacity will automatically make the sound effect the perfect universal volume with no distortion or damage to the sound. Later you can tweak it volume in SNDINFO to adjust.

Re: [v1.0] Buckshootin' Season: Shotguns and Even More Shotg

Posted: Sat Jun 18, 2022 4:10 am
by MrRumbleRoses
so this is what shotgun heaven is like? hahaha. i'm curious to see how the weapons are like in this mod

v1.08 Update Annoucement

Posted: Sat Jun 18, 2022 1:58 pm
by DOOMPiter
New version, along with a unexpected piece of DLC.

Re: [v1.08] Buckshootin' Season: Shotguns and More Shotguns!

Posted: Sun Jun 19, 2022 10:37 am
by RaiderX
The altfire on the "Fudd"ge Hunting Shotgun" makes the monsters wake up even when fully loaded.

Re: [v1.08] Buckshootin' Season: Shotguns and More Shotguns!

Posted: Sun Jun 19, 2022 7:05 pm
by DOOMPiter
RaiderX wrote:The altfire on the "Fudd"ge Hunting Shotgun" makes the monsters wake up even when fully loaded.
Whoops, i should probably take a look at that tomorrow... After all, School's a bitch.

v1.14 + DLC v1.05 Update Annoucement

Posted: Mon Jun 20, 2022 3:23 pm
by DOOMPiter
Whoop-dee-doo, here's another update with a few minor improvements to make both the standard Gameplay mod and the DLC a bit more better polished.

Benellus has left a little gift...

Posted: Fri Jul 08, 2022 6:49 pm
by DOOMPiter
This got updated again? Hmm... Hey, what is this?

...Seems to have been signed by someone named Benellus... What could this be...?

P.S. There was a small fuck-up with the Shellbomb's powered-up form.

Re: [v2.00] Buckshootin' Season: Benellus' Gift Update

Posted: Sat Jul 09, 2022 10:30 am
by RaiderX
Played through the update.Really nice Power Up, but i have to ask: What changes does it bring to the Spas-12 and the Explosive Coach-gun.I didn't seem to notice any.

Re: [v2.00] Buckshootin' Season: Benellus' Gift Update

Posted: Sun Jul 10, 2022 5:25 am
by DOOMPiter
RaiderX wrote:Played through the update.Really nice Power Up, but i have to ask: What changes does it bring to the Spas-12 and the Explosive Coach-gun.I didn't seem to notice any.
The SPAS-12 wasn't given one due to me forgetting to give it one, but the Explosive Coach-Gun now explodes into shrapnel (Behavior requested by LossForWords) that forces enemies to feel pain.