Jumping Flash Doom

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Facínora
Posts: 80
Joined: Fri Sep 18, 2015 5:46 pm
Discord: Facínora#4014
Twitch ID: facinoragr

Re: Jumping Flash Doom

Post by Facínora »

Okay, I recorded a video with Jumping Flash Doom combined with Major Cooke's Minecraft Mania (Triple M) and it worked almost perfectly (Major said he's going to make an option to make the Minecraft mobs solid so we can jump onto them and inflict damage). But even without this mechanic it was very fun and addicting. The only real issue I had with Jumping Flash Doom is the fact that if we try to use the freeze console command the game crashes. anyway, good job.
User avatar
tsukiyomaru0
Posts: 294
Joined: Sat May 29, 2010 6:20 pm

Re: Jumping Flash Doom

Post by tsukiyomaru0 »

Can't wait for Icarus to review this one. It has really good presentation and feel to it!

Only one thing: dunno if Jumping Flash had it, but make weapon select/deselect instant as there's no indication of which weapon you selected until the icon is highlighted.

Return to “Gameplay Mods”