Welcome to Jumping Flash Doom!
Jumping Flash (and Jumping Flash 2) are lesser-known first-person platformer/shooters for the Playstation 1 and actually great fun. This mod is meant to mimic those games (specifically 2) in a Doom-like way. So take control of the robotic battle-bunny known as Robbit and save the day! This mod is GZDoom specific, as it uses 3D models.
This is primarily a weapon and control mod, changing your hud, giving you some new weapons and even a triple-jump! I've attempted to make the mod as unintrusive as possible so it will work well with other mods and maps. Specifically what this changes is the hud, weapon loadaout, character class (to enable jumping and stomping), some aesthetic changes, and includes an end-of-level interrupt. I did not include the AI companion because that would have been an entire can of worms I didn't want to open...
Please enable free-look and jumping or you are missing out on much of the feel this mod offers! And jumping around to see what you can break is half the fun!
Primary changes include:
A triple-jump with modulated jumps and a jump-meter on the HUD. You also do stomp damage to enemies, more damage from farther falls. (Cyberdemons and Masterminds are immune to stomp damage) Due to most enemies having a melee and moving quickly this is actually difficult to use. Try stun-locking them while stomping!
The basic laser is a rapid-fire projectile with infinite ammo. It's got about the same dps as the chaingun and increases damage with berserk. The intention is that you'll be using this as your main weapon. Ammo quantities and capacities for other weapons are intentionally small. Works well on smaller enemies and medium enemies in low numbers.
Play in the ball-pit! Spew explosive power orbs everywhere. Similar use to grenades, works well on enemies enclosed below you and when circle-strafing. Not terribly useful for normal combat.
Rapid-fire homing rockets (they do not do area damage) pack quite a punch and are useful against medium enemies, large numbers of small enemies, and large enemies in small numbers. Have an alt-fire that does not home and does not do impact damage but does do area damage on impact.
Just deletes things. A piercing laser that chews through ammo but absolutely destroys what you shoot at. Useful for large enemies and crowds.
A big explosion. Kind of a BFG replacement. Only the healthiest of enemies will survive. Suitable for large numbers of most things. Not actually suitable for single enemies with large health pools.
Google Drive link:
Spoiler:Changes in 1.2:
-Included menu cursor
-HUD Robbit bounces when collecting an item
-Roman Candle has a "free" shot if you don't hold down fire for long
-You can see Robbit's feet
-Rockets have an alt-fire that does not home but explodes on contact, included to make the Icon of Sin more reasonable.
Hello! I'm Naka Teleeli and this is my first post here and my first mod. I've spent the last few months working on this and have spent a great deal of time searching this forum and the wiki for help, more or less teaching myself to mod in the process. Thank you for the helpful resources you've laid out!