NEVER episode replacement / Electronic Music EP

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tei tenga
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Joined: Mon May 09, 2022 3:59 pm

NEVER episode replacement / Electronic Music EP

Post by tei tenga »



NEVER uses mostly vanilla assets to create an atmosphere that I think you'll find unique and oppressive (but in a fun way). There is some old-school DEHACKED nonsense to keep it fresh, which is why this is in the Mod forum, not the Maps forum.

DETAILS
IWAD: Doom2
Intended difficulty: About Doom2-level. Nothing crazy.
Length: Six Maps. My goal is to have something beatable in an afternoon or two.
Freelook: not intended, but whatever
Jumping: no
Pistol Start: Yes, besides maps 5 and 6 (Never Ending 1 & 2) which are meant to be played as one unit.
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Enjay
 
 
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Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: NEVER episode replacement / Electronic Music EP

Post by Enjay »

I'm only on map02 but so far so good. Some interesting and innovative stuff here. The soundtrack is absolutely bangin' :rock:
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Spaceman333
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Joined: Thu Oct 13, 2016 8:40 pm

Re: NEVER episode replacement / Electronic Music EP

Post by Spaceman333 »

Are there any map triggers tied to the new 2 guns/monsters?

(If I'd play this with another monster replacer mod or seperate a weapons mod pack, would I get softlocked?)
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tei tenga
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Joined: Mon May 09, 2022 3:59 pm

Re: NEVER episode replacement / Electronic Music EP

Post by tei tenga »

I'll say that you will probably be fine with other mods active, but I cannot say for sure.
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Spaceman333
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Joined: Thu Oct 13, 2016 8:40 pm

Re: NEVER episode replacement / Electronic Music EP

Post by Spaceman333 »

tei tenga wrote:I'll say that you will probably be fine with other mods active, but I cannot say for sure.
Some custom levels I've seen in the past have door/platform triggers tied to monsters dying or player picking up an item specifically (not via linedefs - the actual pickup being the trigger).

In those cases a custom weapon/monster mod caused the door or platform to not open at all - leading to a softlock.

Do your maps have any such instances at any point?
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tei tenga
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Re: NEVER episode replacement / Electronic Music EP

Post by tei tenga »

nope! the changes in here are 100% dehacked, so there are no scripted triggers
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Spaceman333
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Joined: Thu Oct 13, 2016 8:40 pm

Re: NEVER episode replacement / Electronic Music EP

Post by Spaceman333 »

Awesome, thank you.
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Spaceman333
Posts: 614
Joined: Thu Oct 13, 2016 8:40 pm

Re: NEVER episode replacement / Electronic Music EP

Post by Spaceman333 »

Just finished - pretty great experience!

The caco's were vicious, the soundtrack felt badass and the whole architecture and map layouts felt like I was playing a slice of Blame! manga. Also had some puzzle fun before the final showdown. Quite memorable from start to end, definitely worth a play.

Image

There were a few behind-elevator/door platforms that were see-through, but overall I had no issues. I really like it. :thumb:
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GoalDude-00
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Joined: Sat Dec 04, 2021 11:18 am
Location: Making weird noises.

Re: NEVER episode replacement / Electronic Music EP

Post by GoalDude-00 »

Dropping by to say I absolutely love this. It's been kicking my ass but it's not often that I found myself stopping and admiring map geometry, especially since I've been reading Blame! again and drawing some inspiration from it for a mod of my own.

I crave more maps like this. It really feels like you're crawling inside a constantly-expanding sprawl of metal, concrete, rock and on occasion flesh or other strange phenomena and its inhabitants don't seem exactly used to their surroundings either.

Needless to say this goes great with Sun Damage Omen, but get ready to get your ass handed to you even more if you choose to play with it.
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Rhiannon
Posts: 17
Joined: Sat Nov 02, 2013 9:44 pm
Discord: Rhiannon#0666

Re: NEVER episode replacement / Electronic Music EP

Post by Rhiannon »

Finished this today with plain ol' vanilla gameplay and found it to be a really fun and refreshingly challenging experience, set to a thumping soundtrack that I couldn't help but load up on soundcloud afterwards, exactly the type of music I could listen to for hours and hours.

The new weapons were fun to use and the new enemies really shook things up, especially those terrifying cacos that fly out of nowhere at a billion miles per hour and take a big chunk out of you if you let em get too close! Plus, that dark industrial level design and architecture matched with the tunes made for a really sublime feeling of tension throughout. I feel like I could play this over and over without really ever getting overfamiliar with it, it'll definitely find itself in the rotation of wads I come back to often, fantastic work!

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