
~$ gzdoom +vm_jit 0 -iwad DOOM.WAD -file DOOM_E4_FIX.WAD DOOM_E4_INTERPIC.WAD SKYBOXES_DOOM1.WAD Reincarnation-Loader.wad
GZDoom g4.7.1 - 2021-10-20 08:18:37 +0200 - SDL version
Compiled on Oct 22 2021
OS: Linux Mint 20.3, Linux 5.4.0-100-generic on x86_64
M_LoadDefaults: Load system defaults.
Can't open directory 'Samsara-Reincarnation_V1.0_OST.pk3'
Can't open directory 'skulltag_content-3.0-beta01.pk3'
Can't open directory 'Samsara-Reincarnation_v1.0.pk3'
Can't open directory 'Samsara-Remixer_V1.0.pk3'
Can't open directory 'ReMixer-v1.0-zandronumpatch.pk3'
Can't open directory 'ReMixer-GoldeneyeMixerModels-1.0.pk3'
AvzinElkein wrote:[GZDoom 4.7.1 Linux version] The loader mod didn't work properly:
- Code: Select all • Expand view
~$ gzdoom +vm_jit 0 -iwad DOOM.WAD -file DOOM_E4_FIX.WAD DOOM_E4_INTERPIC.WAD SKYBOXES_DOOM1.WAD Reincarnation-Loader.wad
GZDoom g4.7.1 - 2021-10-20 08:18:37 +0200 - SDL version
Compiled on Oct 22 2021
OS: Linux Mint 20.3, Linux 5.4.0-100-generic on x86_64
M_LoadDefaults: Load system defaults.
Can't open directory 'Samsara-Reincarnation_V1.0_OST.pk3'
Can't open directory 'skulltag_content-3.0-beta01.pk3'
Can't open directory 'Samsara-Reincarnation_v1.0.pk3'
Can't open directory 'Samsara-Remixer_V1.0.pk3'
Can't open directory 'ReMixer-v1.0-zandronumpatch.pk3'
Can't open directory 'ReMixer-GoldeneyeMixerModels-1.0.pk3'
openroadracer wrote:I just want to say that it feels pretty weird to me having Bond's weapons be projectile-based rather than hitscan. Maybe I'm not remembering things correctly, but I would have sworn that the tracers in GoldenEye 007 were more or less just cosmetic, like the tracers fired by Trailblazer's FMG with the "Heavy Machine Gun" upgrade.
Also, Bond's Rocket Launcher behaves more like a grenade launcher, which is really weird, especially considering that GoldenEye has a Grenade Launcher that clearly behaves differently from the Rocket Launcher. I guess coding the specific nature of the GoldenEye 007 Rocket Launcher's trajectory would have been too much.
Actually, having played with it more, it seems like the rocket just drops so much initially that there's some chance of it hitting the ground rather than flying off to the target. This usually happens when firing at enemies that are on the same level as you, or especially if they're shorter than you. If the rocket grounds itself because of this, it will roll on the ground a bit and then explode.S_Andrew_S wrote:The rocket launcher in Goldeneye has a lowered trajectory when firing at first because of gravity, but then moves upward as it goes along, eventually rising up to where it has it it's target. If I wanted to make it work how you think it should, then that would've been less of a hassle.
RastaManGames wrote:Oh... That was 120% worth of waiting. This is really nice comeback of that legendary modification! Thank you very much for release!
mamaluigisbagel wrote:Enjoying it so far, but will add that when using Samsara with Corruption Cards, it has a similar problem I had with another mod where a card that affects one monster will instead affect all monsters. I don't know if its possible due to how Samsara treats monsters, but the author cutmanmike mentioned needing to make a CCards lump in order to fix this. They made a documentation on how to make one, but is it too much to ask to make one, or is it something that can't be helped?
Users browsing this forum: Marisa the Magician and 10 guests