Samsara Reincarnation/ReMixer 1.0b

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Re: Samsara Reincarnation/ReMixer 1.0

Postby RubyEyeShabranigdu » Thu Feb 17, 2022 6:21 pm

Downloading everything right now!!!
:)
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Re: Samsara Reincarnation/ReMixer 1.0

Postby Bobby » Thu Feb 17, 2022 7:29 pm

Congrats on the release!
I have a few questions though...
1. What is the load order for it (in terms of drag and drop on Gzdoom)?
2. Does the Zandronum patch add anything if using Gzdoom?
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Re: Samsara Reincarnation/ReMixer 1.0

Postby AvzinElkein » Thu Feb 17, 2022 8:15 pm

[GZDoom 4.7.1 Linux version] The loader mod didn't work properly:
Code: Select allExpand view
~$ gzdoom +vm_jit 0 -iwad DOOM.WAD -file DOOM_E4_FIX.WAD DOOM_E4_INTERPIC.WAD SKYBOXES_DOOM1.WAD Reincarnation-Loader.wad
GZDoom g4.7.1 - 2021-10-20 08:18:37 +0200 - SDL version
Compiled on Oct 22 2021

OS: Linux Mint 20.3, Linux 5.4.0-100-generic on x86_64
M_LoadDefaults: Load system defaults.
Can't open directory 'Samsara-Reincarnation_V1.0_OST.pk3'
Can't open directory 'skulltag_content-3.0-beta01.pk3'
Can't open directory 'Samsara-Reincarnation_v1.0.pk3'
Can't open directory 'Samsara-Remixer_V1.0.pk3'
Can't open directory 'ReMixer-v1.0-zandronumpatch.pk3'
Can't open directory 'ReMixer-GoldeneyeMixerModels-1.0.pk3'
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Re: Samsara Reincarnation/ReMixer 1.0

Postby Shiny Metagross » Thu Feb 17, 2022 8:27 pm

AvzinElkein wrote:[GZDoom 4.7.1 Linux version] The loader mod didn't work properly:
Code: Select allExpand view
~$ gzdoom +vm_jit 0 -iwad DOOM.WAD -file DOOM_E4_FIX.WAD DOOM_E4_INTERPIC.WAD SKYBOXES_DOOM1.WAD Reincarnation-Loader.wad
GZDoom g4.7.1 - 2021-10-20 08:18:37 +0200 - SDL version
Compiled on Oct 22 2021

OS: Linux Mint 20.3, Linux 5.4.0-100-generic on x86_64
M_LoadDefaults: Load system defaults.
Can't open directory 'Samsara-Reincarnation_V1.0_OST.pk3'
Can't open directory 'skulltag_content-3.0-beta01.pk3'
Can't open directory 'Samsara-Reincarnation_v1.0.pk3'
Can't open directory 'Samsara-Remixer_V1.0.pk3'
Can't open directory 'ReMixer-v1.0-zandronumpatch.pk3'
Can't open directory 'ReMixer-GoldeneyeMixerModels-1.0.pk3'


I dunno if it's a Linux thing, but I assume you have your files in the same folder as your exe.
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Re: Samsara Reincarnation/ReMixer 1.0

Postby AvzinElkein » Thu Feb 17, 2022 8:32 pm

Due to how Linux works, I have to put the files in .config/GZDoom
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Re: Samsara Reincarnation/ReMixer 1.0

Postby Bruklenuts » Thu Feb 17, 2022 9:34 pm

for some reason delta touch doesn't run samsara with the remixer addon it just goes back to the iwad and mod selection screen but overall i love the new version of samsara extra heros
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Re: Samsara Reincarnation/ReMixer 1.0

Postby Netheritor » Fri Feb 18, 2022 1:50 am

Can you add option for the message in compendium not scrolling / fixed message? I read way to fast than that and it feels a bit dizzy to see scrolled message.
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Re: Samsara Reincarnation/ReMixer 1.0

Postby RastaManGames » Fri Feb 18, 2022 7:24 am

Oh... That was 120% worth of waiting. This is really nice comeback of that legendary modification! Thank you very much for release!
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Re: Samsara Reincarnation/ReMixer 1.0

Postby openroadracer » Fri Feb 18, 2022 7:55 am

I just want to say that it feels pretty weird to me having Bond's weapons be projectile-based rather than hitscan. Maybe I'm not remembering things correctly, but I would have sworn that the tracers in GoldenEye 007 were more or less just cosmetic, like the tracers fired by Trailblazer's FMG with the "Heavy Machine Gun" upgrade.

Also, Bond's Rocket Launcher behaves more like a grenade launcher, which is really weird, especially considering that GoldenEye has a Grenade Launcher that clearly behaves differently from the Rocket Launcher. I guess coding the specific nature of the GoldenEye 007 Rocket Launcher's trajectory would have been too much.
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Re: Samsara Reincarnation/ReMixer 1.0

Postby Shiny Metagross » Fri Feb 18, 2022 10:21 am

openroadracer wrote:I just want to say that it feels pretty weird to me having Bond's weapons be projectile-based rather than hitscan. Maybe I'm not remembering things correctly, but I would have sworn that the tracers in GoldenEye 007 were more or less just cosmetic, like the tracers fired by Trailblazer's FMG with the "Heavy Machine Gun" upgrade.

Also, Bond's Rocket Launcher behaves more like a grenade launcher, which is really weird, especially considering that GoldenEye has a Grenade Launcher that clearly behaves differently from the Rocket Launcher. I guess coding the specific nature of the GoldenEye 007 Rocket Launcher's trajectory would have been too much.


The rocket launcher in Goldeneye has a lowered trajectory when firing at first because of gravity, but then moves upward as it goes along, eventually rising up to where it has it it's target. If I wanted to make it work how you think it should, then that would've been less of a hassle.

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Re: Samsara Reincarnation/ReMixer 1.0

Postby openroadracer » Fri Feb 18, 2022 10:52 am

S_Andrew_S wrote:The rocket launcher in Goldeneye has a lowered trajectory when firing at first because of gravity, but then moves upward as it goes along, eventually rising up to where it has it it's target. If I wanted to make it work how you think it should, then that would've been less of a hassle.
Actually, having played with it more, it seems like the rocket just drops so much initially that there's some chance of it hitting the ground rather than flying off to the target. This usually happens when firing at enemies that are on the same level as you, or especially if they're shorter than you. If the rocket grounds itself because of this, it will roll on the ground a bit and then explode.

What I'd suggest is just making the rocket have not quite as extreme of a drop as soon as it fires. This way, it's more likely to actually fly towards the target instead of crashing itself.
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Re: Samsara Reincarnation/ReMixer 1.0

Postby RubyEyeShabranigdu » Fri Feb 18, 2022 11:42 am

RastaManGames wrote:Oh... That was 120% worth of waiting. This is really nice comeback of that legendary modification! Thank you very much for release!


Totally agreed! 120% 8-)
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Re: Samsara Reincarnation/ReMixer 1.0

Postby mamaluigisbagel » Fri Feb 18, 2022 11:50 am

Enjoying it so far, but will add that when using Samsara with Corruption Cards, it has a similar problem I had with another mod where a card that affects one monster will instead affect all monsters. I don't know if its possible due to how Samsara treats monsters, but the author cutmanmike mentioned needing to make a CCards lump in order to fix this. They made a documentation on how to make one, but is it too much to ask to make one, or is it something that can't be helped?
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Re: Samsara Reincarnation/ReMixer 1.0

Postby Shiny Metagross » Fri Feb 18, 2022 12:31 pm

mamaluigisbagel wrote:Enjoying it so far, but will add that when using Samsara with Corruption Cards, it has a similar problem I had with another mod where a card that affects one monster will instead affect all monsters. I don't know if its possible due to how Samsara treats monsters, but the author cutmanmike mentioned needing to make a CCards lump in order to fix this. They made a documentation on how to make one, but is it too much to ask to make one, or is it something that can't be helped?


We have a member of our Discord server who is creating a Corruption Cards patch. We do not officially support it yet, sorry.
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Re: Samsara Reincarnation/ReMixer 1.0

Postby mamaluigisbagel » Fri Feb 18, 2022 1:04 pm

That's perfectly fine, just figured I'd ask. I might join the discord at some point, but we'll see.
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OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)

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