Samsara Reincarnation/ReMixer 1.0b

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby RubyEyeShabranigdu » Sat Feb 12, 2022 7:27 pm

AvzinElkein wrote:No download link yet?


Releases 2/18/2022
xD
User avatar
RubyEyeShabranigdu
 
Joined: 03 Feb 2022
Location: Brazil
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby Sgt. Ham » Sat Feb 12, 2022 7:29 pm

Guess if everyone's asking questions before release, will it be easier to select specific enemy sets in Reincarnation? I couldn't tell if it was because of a bug or not, but I remember struggling with this back in Extra Heroes where I could only either play against the enemies of the current character, all of them at once, or the secret enemy set, when I just wanted to, say, fight against only Duke3D and Shadow Warrior enemies as Ian Paul Freeley.

AvzinElkein wrote:No download link yet?

Not 'til the 18th, dude. Sorry.
User avatar
Sgt. Ham
 
Joined: 16 May 2018
Location: The land of the living
Operating System: Windows 10/8.1/8/201x 64-bit

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby Ribo Zurai » Sat Feb 12, 2022 8:11 pm

S_Andrew_S wrote:
Ribo Zurai wrote:Really really good stuff! Is it compatible with GZDoom?


Yes it is!


Oh sweet! It wouldn't be an issue for me but it's nice to have it on a favorite platform.

Godspeed with the development. :D
User avatar
Ribo Zurai
 
Joined: 03 Jul 2009

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby openroadracer » Sat Feb 12, 2022 8:36 pm

Sgt. Ham wrote:Guess if everyone's asking questions before release, will it be easier to select specific enemy sets in Reincarnation? I couldn't tell if it was because of a bug or not, but I remember struggling with this back in Extra Heroes where I could only either play against the enemies of the current character, all of them at once, or the secret enemy set, when I just wanted to, say, fight against only Duke3D and Shadow Warrior enemies as Ian Paul Freeley.
Ah, yes, something similar to Quake Champions: DooM Edition would be very welcome here.
User avatar
openroadracer
 
Joined: 23 Sep 2019
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby Kinsie » Sat Feb 12, 2022 9:11 pm

Sgt. Ham wrote:Guess if everyone's asking questions before release, will it be easier to select specific enemy sets in Reincarnation? I couldn't tell if it was because of a bug or not, but I remember struggling with this back in Extra Heroes where I could only either play against the enemies of the current character, all of them at once, or the secret enemy set, when I just wanted to, say, fight against only Duke3D and Shadow Warrior enemies as Ian Paul Freeley.
Was pretty easy to set up here. Set monster spawn mode to "Entire Sets", then turn off everything except Duke3D in Monster Spawn Options.

Image
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby Jeimuzu73 » Sat Feb 12, 2022 10:27 pm

Awesome to see this return, with some characters having multiple incarnations (e.g. 3 BJ's!) Will Serious Sam make the roster in the future?
User avatar
Jeimuzu73
Name's Odd. James Odd.
 
Joined: 03 Jul 2011
Location: Dropping today in Station Square.

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby whatup876 » Wed Feb 16, 2022 2:30 pm

Amazing project.
I assume people are going to ask for characters like Serious Sam or one of the Turoks.
But i wonder also: Will any of the original Samsara 8 (Doomguy, Chex, Corvus, Parias, BJ, Ranger, Officer, Duke) have any changes?
I assume Parias is confirmed changed, since you confirmed the other Hexen guys.
whatup876
 
Joined: 27 Feb 2017

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby shaodoomkahn » Wed Feb 16, 2022 3:00 pm

i can't wait to play this mod !
shaodoomkahn
 
Joined: 01 Sep 2020
Discord: shaobrofan#6262
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby Doctrine Gamer » Wed Feb 16, 2022 4:47 pm

They talked about Turok.
I think it would be an interesting addition after all they are fps classics. :D
User avatar
Doctrine Gamer
Holger Danilchenko
 
Joined: 30 Jan 2013

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby TheOldKingCole » Wed Feb 16, 2022 4:49 pm

AvzinElkein wrote:No download link yet?


You need to join their discord to access the downloads
TheOldKingCole
 
Joined: 30 Jan 2019

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby Doctrine Gamer » Wed Feb 16, 2022 7:25 pm

Anyone who has tested the game knows if custom monsters break E1M8: Phobos Anomaly (Doom I) or MAP07: Dead Simple (Doom II) levels?

Previous Samsara mods that I tested with custom monsters always gave this kind of bug where the bosses died but you were unable to complete the level.

Also some extra add-on characters that didn't use rocket didn't kill Icon of Sin.
User avatar
Doctrine Gamer
Holger Danilchenko
 
Joined: 30 Jan 2013

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby thugsta » Wed Feb 16, 2022 10:35 pm

I hope you can make the monsters as a separate addon pack being universal compatible, as the mashup of famous game enemies will be great to use with a number of other mods. This monster pack will be like the ultimate all-star monster collection, especially if you can choose your monsters either individually or by game :wub:
thugsta
 
Joined: 21 Jan 2019

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby Kinsie » Thu Feb 17, 2022 12:23 am

Doctrine Gamer wrote:Anyone who has tested the game knows if custom monsters break E1M8: Phobos Anomaly (Doom I) or MAP07: Dead Simple (Doom II) levels?
I quickly checked with the Goldeneye and Quake 2 monster sets, and they triggered the E1M8 and MAP07 behaviors just fine.
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: Samsara Reincarnation 1.0 (Releases 2/18/2022)

Postby Doctrine Gamer » Thu Feb 17, 2022 8:08 am

Kinsie wrote:
Doctrine Gamer wrote:Anyone who has tested the game knows if custom monsters break E1M8: Phobos Anomaly (Doom I) or MAP07: Dead Simple (Doom II) levels?
I quickly checked with the Goldeneye and Quake 2 monster sets, and they triggered the E1M8 and MAP07 behaviors just fine.


Thanks for clarifying :thumb: it was one of my main doubts.
User avatar
Doctrine Gamer
Holger Danilchenko
 
Joined: 30 Jan 2013

Re: Samsara Reincarnation/ReMixer 1.0

Postby Shiny Metagross » Thu Feb 17, 2022 6:06 pm

1.0 is out now! Because the changelog is so big, I have to make it into a post here:

Spoiler: Changelog
User avatar
Shiny Metagross
 
Joined: 02 Apr 2014
Location: USA

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: kalensar and 14 guests