Blood Stalker 2? Katz's Bots, AI, and Mutants 4.8.0. Update

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Netheritor
Posts: 80
Joined: Tue Dec 03, 2019 5:22 am

Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by Netheritor »

Also, is it as intended that absorbed blood is gone when ryuvain died? (or at least when become rat)
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TXTX
Posts: 195
Joined: Thu Sep 12, 2013 5:53 pm
Location: A Hidden Location

Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by TXTX »

Netheritor wrote:It become like this;

VR execution aborted: tried to write to address zero.
Called from RyuvainThinkerBase.RyuvainAI_Flags at Katzura (7).pk3:zscript/zryuevnt, line 511
Called from RyuvainController.Tick at Katzura (7).pk3:zscript/zryustate, line 456
Uploaded a fix for this.
Netheritor wrote:Also, is it as intended that absorbed blood is gone when ryuvain died? (or at least when become rat)
Yeah, thats intended. You lose most your power since you left your body.
Netheritor
Posts: 80
Joined: Tue Dec 03, 2019 5:22 am

Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by Netheritor »

Okay, it's works.
One bad thing is... damage bug. I can down a hellknight with 500 hp in 3-4 seconds.
Up to you if you want to fix it or not, cause the bug is only there with the mods I previously mentioned. Vanilla gameplay has no problem.
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TXTX
Posts: 195
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Location: A Hidden Location

Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by TXTX »

Netheritor wrote:Okay, it's works.
One bad thing is... damage bug. I can down a hellknight with 500 hp in 3-4 seconds.
Up to you if you want to fix it or not, cause the bug is only there with the mods I previously mentioned. Vanilla gameplay has no problem.
Not too sure how to fix that, if its not too serious.
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TXTX
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Joined: Thu Sep 12, 2013 5:53 pm
Location: A Hidden Location

Re: Blood Stalker 2? Katz's Bots, AI, and Mutants

Post by TXTX »

Late GZDoom 4.8.0.+ Update
Added new AI Behavior Flags.
Decoupled other behavior flags for more customization.
FINALLY Fixed infected stuttering step with Build-Type movement enabled.
Maybe other misc fixes that aren't as important.

Now Requires at least GZDoom 4.8.0.
Older version is still available as download.

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