https://www.dropbox.com/s/h99zjqgzpxzks ... a.pk3?dl=0
https://www.dropbox.com/s/g2c4atmu7dg7o ... a.pk3?dl=0
Would you accept the deal?
A masked and mysterious woman wearing a kitsune mask approaches you in a dark alley. She seems to have appeared out of nowhere with her black hooded cloak and ominous glowing yellow eyes.
She proceeds to tell you that you're lucky, since she has selected you for an offer.
"Great power, eternal youth, perfect body, and a society free from ignorance and prejudice. A beastial form taken from the power of animals and blood, with the speed and power to match even armed vehicles. Drain blood to even defy death itself and bring yourself back from the end. The blood will also give you power to even take on the biggest and strongest of enemies head on.
There is a cost however. A portion of your freedom, a minor restriction to allow us all to fulfill a future where we can all live in peace. You will serve me occasionally if accepted but you will not be a slave. Undying loyalty to our new species is a given. You also may be denied by your old friends as a different species, but can you blame them? I've built this race to transcend humanity itself in every way.
So what will you do now? Accept my generosity, or decline. You won't be punished for refusing, but a chance like this is rare...."
With so many code rewrites, cleaning up, and addition and removal of countless features, this mod isn't what it used to be. It was even renamed since it doesn't even resemble the previous mod. Lore and name changes as well.
Original Mod is here. Lore is mostly the same, so its still at least relevant. Want to keep this page shorter than that one.
Almost everything is covered in the mod itself. Basically self included documentation.
Spoiler:Blood Stalker 2? Whats New?
Tons of fixes, rewrites and behind the scenes stuff. But mostly Bot/Monster AI behavior and settings!
Bots can now Right click any weapon to use its alternate fire, Jump and crouch to dodge your attacks, smartly switch between weapons when empty and even randomly so they aren't stuck on a single weapon.
AI has many settings, like movement emulated from build engine games like Blood and Duke Nukem. They slide around for more fluid animation, using momentum based movement instead. Mostly evident in flying enemies who are harder to hit now.
They can also lose you with targeting tweaks on. They will provide covering fire when you peek enemies from doors or around corners so you might just run back into their fire...
Dodging is not easy anymore, as they aim ahead of where you're going to nail you now. Moving fast enough reduces how accurate they are, so they aren't perfect. (It was painful when they were perfectly aiming this...)
There's more, like monsters being able to swim, but i'll leave it there to keep it short and sweet!
Turn on what you like and turn off what you don't! Fully customizable. You can even turn all infected enemies on to fight a very dangerous evolving enemy.
Working with AI is so enjoyable. Especially seeing them do new things!
Post any bugs if found. I'm always working on this and ironing it out.