Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Lost Junker v6.1 - Roguelike Stalker/Post-Apocalypse Mod

Postby Doctrine Gamer » Thu Jun 16, 2022 9:13 pm

I downloaded version v6.1opti and it is really well optimized.

This sensational, even that detail of the mud that I had mentioned is gone.

The hybrid atmosphere style of the N64 with PSX was perfect which combined with dark ambient music mods give it an extra charm.

In the end, I really enjoyed it. :wub:
User avatar
Doctrine Gamer
Holger Danilchenko
 
Joined: 30 Jan 2013

Re: Lost Junker v6.1 - Roguelike Stalker/Post-Apocalypse Mod

Postby Doctrine Gamer » Fri Jun 17, 2022 8:01 am

https://servimg.com/view/20282160/4

Is there a problem with the jump or something?

On map MAP03: Aztec I can't jump to advance to the other part, he always jumps and falls.

I highlighted the problem in the photo in the link above.

I've tried running, low and nothing, he grabs and always falls.

Is it a bug or did I miss something?

Edit: To clear the doubt I tested another mod and it was normal, I went back to Lost Junk and had the same problem in Aztec.
Last edited by Doctrine Gamer on Mon Jun 20, 2022 8:02 pm, edited 1 time in total.
User avatar
Doctrine Gamer
Holger Danilchenko
 
Joined: 30 Jan 2013

Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Postby thugsta » Mon Jun 20, 2022 8:24 am

Doctrine Gamer wrote:.


Thanks for that bug report. I found out how the bug was happening (after thinking it was other things first though lol) If you played with Lost Objectives disabled, it would form an invisible wall that you can rarely get past, when on it works perfectly. So to remedy this i removed the option to disable it but added keybinds to skip the objectives if wanted/needed etc.

New version uploaded with the fix and some new goodies added too

v6.2 & 6.2opti
Bug fixed thanks to "Doctrine Gamer" bringing it to my attention
Balance tweaks and Optimizations
Enemies now have subtle footsteps so you can hear them if you listen carefully so you can play more tactical
New Stalker HUD is now available for more immerse play, you will now see your damage and your helmet will eventually crack. (You can play with/without the helmet by just changing your HUD with default + - keys)
Lost Junker - v6.2
Lost Junker - v6.2opti
Last edited by thugsta on Mon Jun 20, 2022 5:22 pm, edited 1 time in total.
thugsta
 
Joined: 21 Jan 2019

Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Postby Doctrine Gamer » Mon Jun 20, 2022 1:19 pm

:thumb: Thank you very much thugsta!

answer me a question: Unable to load shaders/ACES.fp error means what?

https://ibb.co/7pxJQzz

I left a photo link above

Loading version 6.2 opti gave me this error.

To solve the doubt download the other version 6.2 original it worked normally.

the error only happens in my case with the opti version.
User avatar
Doctrine Gamer
Holger Danilchenko
 
Joined: 30 Jan 2013

Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Postby thugsta » Mon Jun 20, 2022 5:04 pm

My mistake, i was trying a shader out but was not happy with the result yet. I will have the file cleaned out and re-uploaded as a silent update. It is something i should of noticed, thank you again.
thugsta
 
Joined: 21 Jan 2019

Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Postby Doctrine Gamer » Mon Jun 20, 2022 5:10 pm

OK! I'll give it some time and I'll re-download it.
User avatar
Doctrine Gamer
Holger Danilchenko
 
Joined: 30 Jan 2013

Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Postby thugsta » Mon Jun 20, 2022 5:22 pm

Fresh file now available :) this will be a silent update to fix my mistake of left over tracers, see if this fixes the problem (it should i hope lol).

Link in the post above.
Last edited by thugsta on Mon Jun 20, 2022 9:02 pm, edited 1 time in total.
thugsta
 
Joined: 21 Jan 2019

Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Postby Doctrine Gamer » Mon Jun 20, 2022 6:26 pm

thugsta wrote:Fresh file now available :) this will be a silent update to fix my mistake of of left over tracers, see if this fixes the problem (it should i hope lol).

Link in the post above.


I just tested it, now everything is ok. Thanks! :D
User avatar
Doctrine Gamer
Holger Danilchenko
 
Joined: 30 Jan 2013

Re: Lost Junker v6.2 - Roguelike Stalker/Post-Apocalypse Mod

Postby thugsta » Mon Jun 20, 2022 9:03 pm

Doctrine Gamer wrote:
thugsta wrote:Fresh file now available :) this will be a silent update to fix my mistake of of left over tracers, see if this fixes the problem (it should i hope lol).

Link in the post above.


I just tested it, now everything is ok. Thanks! :D


Fantastic, great to hear. Enjoy it.

Hope i see videos of the new version anyone :mrgreen: :wink:
thugsta
 
Joined: 21 Jan 2019

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: BanditGaming, CaptainNurbles, DarkkOne, m8f and 14 guests