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Re: Lost Junker v6 - Roguelike Stalker/Post-Apocalypse Mod -

Posted: Fri May 27, 2022 7:29 am
by Doctrine Gamer
Oh, no not at all, I was agreeing with you! It's a good point! By "break" I meant the decorations literally breaking into pieces, not break as in being glitchy/buggy lol. Destructible environmental items are fun!
I apologize for the misunderstanding.

I saw irony where none existed, sorry. Now understand your point.

As English is not my native language, sometimes these confusions happen.

That said, here are the suggestions of random objects blocking important passages.

The mod probably runs fine on open maps but vanilla has a lot of tight spots where random decorations can prevent you from proceeding.

Apart from these details, the mod is excellent, very fun, it's on my radar for future updates to follow.

Re: Lost Junker v6 - Roguelike Stalker/Post-Apocalypse Mod -

Posted: Fri May 27, 2022 8:22 am
by thugsta
Doctrine Gamer wrote:
Oh, no not at all, I was agreeing with you! It's a good point! By "break" I meant the decorations literally breaking into pieces, not break as in being glitchy/buggy lol. Destructible environmental items are fun!
I apologize for the misunderstanding.

I saw irony where none existed, sorry. Now understand your point.

As English is not my native language, sometimes these confusions happen.

That said, here are the suggestions of random objects blocking important passages.

The mod probably runs fine on open maps but vanilla has a lot of tight spots where random decorations can prevent you from proceeding.

Apart from these details, the mod is excellent, very fun, it's on my radar for future updates to follow.
I don't know if you didn't notice but i said you can use the Power-Glove on key 0 (or mouse wheel until you see that hand.) Use that to move any decorations or anything

Re: Lost Junker v6 - Roguelike Stalker/Post-Apocalypse Mod -

Posted: Fri May 27, 2022 9:36 am
by Doctrine Gamer
I don't know if you didn't notice but i said you can use the Power-Glove on key 0 (or mouse wheel until you see that hand.) Use that to move any decorations or anything
Thanks for the tip, I'll take a look. :D

Re: Lost Junker v6 - Roguelike Stalker/Post-Apocalypse Mod -

Posted: Tue Jun 14, 2022 5:11 am
by thugsta
Lost Junker v6.1 is NOW AVAILABLE!!! in 2 flavors. There is now also an opti version that changes the dynamic system of the mod and there for makes it more optimized (hence the name) to run better for some and playable on maps the original might struggle with. I am curious to know your opinion/thoughts to see which one people like as the dynamic rogue-like spawn system is very different in the opti version, more subtle. I like both but there will only be one to continue in the future. 8-)

Extra:-
Psx-like style ambient lights
N64-like Fog
More fixes, tweaks and optimizations

Changelog:-
More optimizations, bugfixes, balance tweaks etc.
New atmospheric attention with 'emulated volumetric fog", better brightmaps for things, new death effects, lighting effects. It all really changes the mood of a lot of maps.
You can now loot select dead bodies for their stash.
Animals can now be carved after their killed to make the meat eatable for health.
Every enemy now has tracer bullets. No more hitscans.
You can now grab hold of the walls for a limited time.
Window wall holes are now passable. Makes sense since you are a stalker-like guy and more nimble wanting to explore.
New objectives have been added, you must find the Lost Artifact to be able to kill the one who possess the Demonic Emerald, without it you shall never return home but be warned of their new power. This is a random dynamic element that changes every time you load a map.
Your gloves give you the strength to move just about anything. 💪
Your bolts can put out anomalies or cause low damage to enemies if thrown at. They don't go far so be warned.

Removed:-
The atmospheric music has been removed to reduce the size and i HIGHLY recommend 'D64ifier Music' instead anyway which is fantastic. 'D64ifier Music' link below.

Quick bug fix. Thanks RastaManGames for the heads up about the ammo.

Links fixed, please re-download if you need the correct version.

Download:-
D64ifier Music

Re: Lost Junker v6 - Roguelike Stalker/Post-Apocalypse Mod

Posted: Tue Jun 14, 2022 7:18 am
by RastaManGames
Just trying new version and... Why now I can't strife to left & right? Using LZDoom.
Also, shells pickup sprite are kinda big. Its size can be slightly reduced.
And... Looks like these shells are not adding to my inventory. At least, my shotgun can't use them for some reason...

Re: Lost Junker v6 - Roguelike Stalker/Post-Apocalypse Mod

Posted: Tue Jun 14, 2022 9:46 am
by thugsta
RastaManGames wrote:Just trying new version and... Why now I can't strife to left & right? Using LZDoom.
Also, shells pickup sprite are kinda big. Its size can be slightly reduced.
And... Looks like these shells are not adding to my inventory. At least, my shotgun can't use them for some reason...
You mean strafe? (even if you mean the peeking left/right) They work perfectly fine in both LZ/GZ. Make sure to bind your buttons.

Ahh yes i uploaded the wrong versions when i was doing some last minute testing. Uploading now 6.1

Thanks

v6.1 is now available in the post above.

Re: Lost Junker v6 - Roguelike Stalker/Post-Apocalypse Mod

Posted: Wed Jun 15, 2022 1:32 am
by RastaManGames
thugsta wrote:Make sure to bind your buttons.
I did. I just can't use strafing to left & right in this mod (proofing video below):

For some reason, pressing "lean" buttons along with strafe ones causing this effect (there is also video below):

How to delete "leaning" addon from this mod?
I mean, that I can live w/o it, but I can't live w/o ability to strafing.
This ability to move in all four directions is very crucial for FPS (specially, for ol'good Doom)...

Re: Lost Junker v6 - Roguelike Stalker/Post-Apocalypse Mod

Posted: Wed Jun 15, 2022 3:25 am
by thugsta
RastaManGames wrote:.
Sorry to say but it is a YOU problem. I have tested it multiple times and now multiple computers and it's not happening at all, i have done a video for you so you can see too. It's the same in GZ/LZ.

Video here - GZhttps://imgur.com/1SP6e0L Sorry it was dark so i remade in LZ for you so you can see no problems anywhere - LZhttps://imgur.com/7FiMYB0

On a side note though, i noticed i have the same link for both versions lol :oops:

Re: Lost Junker v6.1 - Roguelike Stalker/Post-Apocalypse Mod

Posted: Wed Jun 15, 2022 4:14 am
by RastaManGames
Okay. Where is my problem then?

Here is my config.
Spoiler: Image
As you can see, I load nothing except your mod.
Maybe, at least, you can make an options for "leaning" module inside of your mod? I just want to completely disable it and check out, if it can help me.
It is really sucks to play in FPS without be abile to strafe to left and right, you know?

Also I noticed an injected DarkDoomZ, but there is no any options section for it. Did you just remove it?..

P.S.:
If you are injected this module for leaning, then I saw this text in OP-post:

Code: Select all

By default, 'Q' and 'E' will be bound to 'Lean Left' and 'Lean Right' respectively.
You may instead choose to bind a Strafe-lean key, which will cause the strafe keys to lean while it is held.
It might be a problem then?
I also noticed that there is my post about inability to use that leaning module along with "Rainbow 6 Arsenal" (this was made by Josh771 too). I recall an old memories that there was something about broken strafe keys too.

P.P.S.: Using only "Strafe-Lean" keybind works fine, instead of using broken "Lean Left" & "Lean Right" keybinds.
I am deeply sorry, but this is problem with your mod, because you used that old module from 2018.
It's not that big problem, but I can only suggest you to find something newer that this, 'cause it might cause similar problem to more new players.

Re: Lost Junker v6.1 - Roguelike Stalker/Post-Apocalypse Mod

Posted: Wed Jun 15, 2022 5:23 am
by thugsta
If it's something to this mod, it would happen to all people right? there is nothing different about the leaning mechanic since the old version so it can't be it and as you can see from my test and from youtube videos there is nothing wrong. How do you explain this then?
Also your config image shows me nothing and does not help anything as you can still have stuff auto load via the "skins" method. Also you do know if you don't have a clean ini other mods even if removed has entries in there.

There is a module for DarkDoomZ that has the single mode, so i use that to set the perfect tone for the mod so no tweaking needed.

About your copied code text, first i am not using that module and second i told you to check the binds and unbind/fix what is needed or not from this it sounds like you have a conflict with the binds either from the ini or from in-game.

I think you should have had PM me this rather then cluttering the thread with YOUR problem, i don't mean no offense but really over 1000's of people have this with no problems

Re: Lost Junker v6.1 - Roguelike Stalker/Post-Apocalypse Mod

Posted: Wed Jun 15, 2022 7:55 am
by RastaManGames
First of all... I have right to write about problem with your mod here, because this is your topic about your mod.

About loading files - I can do a screen share in Discord private call, if you want more proofs then. I have no intention to tell bullshit.

Also, I didn't have same problem with any other mod than yours. This is really something, you know?

After all, if you gonna keep that attitude, then what's point to make a feedback about your mod roughly in PM rather to make it here?

Just forget about it. Problem is resolved already. I am using one keybind instead of other two. It less useful, but just works.

Re: Lost Junker v6.1 - Roguelike Stalker/Post-Apocalypse Mod

Posted: Wed Jun 15, 2022 10:44 am
by RubyEyeShabranigdu
This is why I have a "INI" for each MOD/TC I Play!

Re: Lost Junker v6.1 - Roguelike Stalker/Post-Apocalypse Mod

Posted: Wed Jun 15, 2022 1:55 pm
by -Ghost-
I'm not getting the strafe/lean issue with mine; have you tried wiping your control settings? Every once in awhile I'll get a GzDoom update that just completely borks all my settings and I have to go in and fix everything, audio and controls included.

Re: Lost Junker v6.1 - Roguelike Stalker/Post-Apocalypse Mod

Posted: Wed Jun 15, 2022 8:52 pm
by thugsta
RastaManGames wrote:First of all... I have right to write about problem with your mod here, because this is your topic about your mod.

About loading files - I can do a screen share in Discord private call, if you want more proofs then. I have no intention to tell bullshit.

Also, I didn't have same problem with any other mod than yours. This is really something, you know?

After all, if you gonna keep that attitude, then what's point to make a feedback about your mod roughly in PM rather to make it here?

Just forget about it. Problem is resolved already. I am using one keybind instead of other two. It less useful, but just works.
My goodness you got it all wrong with what i was saying to you. I meant so it does not clutter the thread and i can work with you more direct with troubleshooting if you PM that is all meant but you took it in a twisted way like it was personal which is far far from it as i am a person of peace and love to all in this dark world.
I was just trying to let you know this has been downloaded over 10s of 1000s of times and have never got the problem from anyone, i am not saying your lying just the problem might lie in your ini etc. Also nothing was touched with the leaning since a few versions back when it wasn't holding the lean at peak and i fixed it. Like when you told me about the Ammo i could replicate the problem and fixed it immediately so i am not jumping at you just clearly stating another side for you to understand if i can't replicate it multiple times from not only me then it is something else not that you think that your telling bs, far from it just was trying to get you to know it could be something else like the few saying ini settings can mess up sometimes, hell once my GZ messed up and had to get a fresh download setup again, it happens.

Sorry about my of wall of text, i don't attack know one and we are all in the same community here about something we love, i want us all to get along weather online or off. :wub:

Have you tried the older version of the mod to see?

Re: Lost Junker v6.1 - Roguelike Stalker/Post-Apocalypse Mod

Posted: Wed Jun 15, 2022 11:07 pm
by RastaManGames
Damn me. This is truly ZDoom moment.

Today I loaded this mod again in LZDoom.
Then I gone to controls settings, unbind "Lean" key and attached "Lean Left & Right" keys to Q and E.
And... It worked just fine this time. Q and E works as intended (leaning). A and D also works fine (strafing).
I don't know, where was problem and why it resolved. I have nothing in LZDoom folder except source-port files.

Sorry, if I was rude. I might be not right back then about some moments.